1.6 KiB
1.6 KiB
slaywithfriends
multiplayer browser version of slay the spire, played with friends.
status
building first playable slice: single ironclad combat encounter.
see docs/plans/2026-02-23-single-combat-plan.md for implementation plan.
tech
- bun (serve + test), biome (lint/format, 2 spaces)
- vanilla js, es modules, no framework, no build step
- html/css rendering (no canvas)
- client-only for now, multiplayer later
project structure
src/- game engine modules (state, effects, combat, render)data/- card/enemy/potion/relic json databasesassets/- video game card images (per-character dirs)StS_BG_assets/- board game assets (playmats, boards, boss art, tokens)docs/- rules, plans, design docsdocs/rules.md- index to rules docsdocs/plans/- design docs and implementation plans
rules
the board game rulebook is the mechanical reference point. the video game assets give us card art. goal is a browser-based multiplayer experience where friends can play together — not a direct port of either version, but something that captures the core deckbuilding + encounter loop in a way that works for a group.
docs/rules-canon.md- canonical board game rulesdocs/rules-web-mvp.md- what we're implementingdocs/rules-web-delta.md- known differences from canon
card data
board game card values are source of truth (scaled down from video game).
card data lives in data/cards.json. the video game wiki (wiki.gg) has
structured data as a secondary reference but values differ.
commands
bun run dev- start dev serverbun run check- biome check + testsbun test- run tests