64 lines
2.6 KiB
Markdown
64 lines
2.6 KiB
Markdown
# slay the spire board game rules (canonical reference)
|
|
|
|
This file is the canonical mechanical reference for this project.
|
|
Source: `STS_KS_Rulebook.pdf`.
|
|
|
|
Use this for adjudicating rule disputes and deciding implementation behavior.
|
|
For a smaller implementation spec, see `docs/rules-web-mvp.md`.
|
|
For intentional product deviations, see `docs/rules-web-delta.md`.
|
|
|
|
## Canonical clarifications (high-value)
|
|
|
|
These points are called out explicitly because they are commonly simplified or misremembered.
|
|
|
|
1. Setup shuffle behavior
|
|
- Do not shuffle Summons, Daze, or Status decks during setup.
|
|
- Keep 1st Encounter cards separate from the main Encounter deck.
|
|
|
|
2. Act transition behavior
|
|
- Replace act-specific decks with next-Act versions.
|
|
- Summons also use the next-Act deck and remain unshuffled.
|
|
- Heal to max HP at start of Act II/III (and Act IV when used).
|
|
- Shuffle each player's card rewards deck with skipped cards; do not shuffle rares.
|
|
|
|
3. Combat ordering
|
|
- One shared player turn (simultaneous player actions), then enemy turn.
|
|
- Die is rolled once per round and drives all die-based effects that round.
|
|
- Enemy action order: highest row to lowest row, left to right; bosses act last.
|
|
- Enemy Block is removed at start of enemy turn.
|
|
|
|
4. Reward and inventory constraints
|
|
- Players may evaluate combat rewards with full knowledge before finalizing choices.
|
|
- Potions are limited; overflow requires skip/pass/use-discard handling.
|
|
- Potions are the only tradeable item type outside combat.
|
|
|
|
5. Targeting and damage semantics
|
|
- Player AoE targets one row and always includes boss if present.
|
|
- "ALL enemies" targets every row plus boss.
|
|
- Weak and Vulnerable interact via cancellation rule in canon reference.
|
|
- "Lose HP" is not damage and is not prevented by Block.
|
|
|
|
6. Playing copies
|
|
- Copies are free.
|
|
- X-cost copies use original X value.
|
|
- Copies resolve before original card resolves.
|
|
- Only one "play multiple times" effect can apply to a given played card; additional effects wait for next valid card.
|
|
|
|
7. Cross-character mechanics
|
|
- Transforming off-class/colorless cards still draws from your own card rewards deck.
|
|
- Golden Ticket revealed from another character uses that character's rare deck.
|
|
- If stances/orbs are gained cross-character, Prismatic Shard rules apply.
|
|
|
|
8. Golden rule
|
|
- If card text contradicts general rules, card text takes precedence.
|
|
|
|
## Scope notes
|
|
|
|
The official rulebook also includes:
|
|
- FAQ and specific card interactions
|
|
- Unlock progression and Ascension ladder
|
|
- Daily Climb/custom modifiers
|
|
- Act IV keys and quick-start tables
|
|
- Optional modes
|
|
|
|
All are canonical unless explicitly listed as product deltas in `docs/rules-web-delta.md`.
|