2.4 KiB
2.4 KiB
slaywithfriends web rules (MVP)
This document defines the rules currently enforced by the web app. It is intentionally smaller than the full board game rulebook.
Scope: support a complete multiplayer run through at least Act I with correct turn order, combat resolution, rewards, and map progression.
Core loop
- 1-4 players cooperate through map rooms.
- If any player reaches 0 HP, the run ends in defeat.
- Clear the Act boss to complete the Act.
Setup
- Each player chooses a character and starts with that character's starter deck.
- Each player starts with 3 Energy, 0 Block, and max HP.
- Prepare decks needed for the selected Act.
- Build/reveal the map and place players in starting rows.
- Resolve Neow bonuses.
- Start first encounter combat.
Map rooms
- Encounter
- Elite
- Event
- Campfire (Rest/Smith)
- Treasure
- Merchant
- Boss
Combat flow
Player turn
- Reset Energy to 3 and Block to 0.
- Draw 5 cards.
- Roll die once for round-level enemy/relic effects.
- Resolve start-of-turn/start-of-combat/die-trigger effects.
- Players act simultaneously: play cards, use potions/items, choose targets.
- Resolve end-of-turn effects, then discard hand (except retained cards).
Enemy turn
- Remove all enemy Block.
- Enemies act by row order, then bosses/acts-last enemies.
- Advance cube-action enemies.
End of combat
- Resolve end-of-combat triggers.
- Grant rewards.
- Reset decks/boards/tokens according to combat cleanup rules.
- Allow row switching before next combat room.
Keywords required for MVP
- Energy (max 6)
- Block (player max 20)
- Strength (max 8)
- Vulnerable (max 3)
- Weak (max 3)
- Poison (max 30 across all enemies)
- Exhaust
- Ethereal
- Retain
- Scry
- Unplayable
- Area of Effect (single row + boss)
- All Enemies
- Multi-hit
Reward handling required for MVP
- Card Reward, Upgraded Card Reward, Rare Reward
- Potion (max 3) and potion use/discard rules
- Relic, Boss Relic
- Gold
- Remove, Upgrade, Transform
- Golden Ticket behavior
Character mechanics required for MVP
- Ironclad: Strength interactions
- Silent: Shiv + Poison limits/behavior
- Defect: Orb channel/end-of-turn/evoke behavior
- Watcher: Neutral/Calm/Wrath + Miracle behavior
Explicitly out of MVP scope
- Daily Climb mode
- Achievement tracking
- Full unlock tree UX
- Complete FAQ card-by-card interaction coverage
Source of truth
- Canonical rules:
docs/rules-canon.md - Product deltas:
docs/rules-web-delta.md