slaywithfriends/docs/rules-canon.md

2.6 KiB

slay the spire board game rules (canonical reference)

This file is the canonical mechanical reference for this project. Source: STS_KS_Rulebook.pdf.

Use this for adjudicating rule disputes and deciding implementation behavior. For a smaller implementation spec, see docs/rules-web-mvp.md. For intentional product deviations, see docs/rules-web-delta.md.

Canonical clarifications (high-value)

These points are called out explicitly because they are commonly simplified or misremembered.

  1. Setup shuffle behavior
  • Do not shuffle Summons, Daze, or Status decks during setup.
  • Keep 1st Encounter cards separate from the main Encounter deck.
  1. Act transition behavior
  • Replace act-specific decks with next-Act versions.
  • Summons also use the next-Act deck and remain unshuffled.
  • Heal to max HP at start of Act II/III (and Act IV when used).
  • Shuffle each player's card rewards deck with skipped cards; do not shuffle rares.
  1. Combat ordering
  • One shared player turn (simultaneous player actions), then enemy turn.
  • Die is rolled once per round and drives all die-based effects that round.
  • Enemy action order: highest row to lowest row, left to right; bosses act last.
  • Enemy Block is removed at start of enemy turn.
  1. Reward and inventory constraints
  • Players may evaluate combat rewards with full knowledge before finalizing choices.
  • Potions are limited; overflow requires skip/pass/use-discard handling.
  • Potions are the only tradeable item type outside combat.
  1. Targeting and damage semantics
  • Player AoE targets one row and always includes boss if present.
  • "ALL enemies" targets every row plus boss.
  • Weak and Vulnerable interact via cancellation rule in canon reference.
  • "Lose HP" is not damage and is not prevented by Block.
  1. Playing copies
  • Copies are free.
  • X-cost copies use original X value.
  • Copies resolve before original card resolves.
  • Only one "play multiple times" effect can apply to a given played card; additional effects wait for next valid card.
  1. Cross-character mechanics
  • Transforming off-class/colorless cards still draws from your own card rewards deck.
  • Golden Ticket revealed from another character uses that character's rare deck.
  • If stances/orbs are gained cross-character, Prismatic Shard rules apply.
  1. Golden rule
  • If card text contradicts general rules, card text takes precedence.

Scope notes

The official rulebook also includes:

  • FAQ and specific card interactions
  • Unlock progression and Ascension ladder
  • Daily Climb/custom modifiers
  • Act IV keys and quick-start tables
  • Optional modes

All are canonical unless explicitly listed as product deltas in docs/rules-web-delta.md.