Commit graph

83 commits

Author SHA1 Message Date
bc69f46d1a
List stories when cannot find 2026-02-09 16:14:21 -05:00
6308248d14
Fix IF session cleanup on failure and player disconnect 2026-02-09 16:11:28 -05:00
b133f2febe
Add play command for starting interactive fiction games 2026-02-09 16:10:29 -05:00
af941b329b
Add spawn command and wire mobs into server
Phase 6: spawn command creates mobs at player position from loaded
templates. Server loads mob templates from content/mobs/ at startup,
injects world into combat/commands module, and runs process_mobs()
each game loop tick after process_combat().
2026-02-09 11:54:29 -05:00
ca53357730
Render mobs as * in viewport
Phase 3: look command now collects alive mob positions using the same
wrapping-aware relative position calc as players, and renders them as *
with the same priority as other players (after @ but before effects).
2026-02-09 11:54:29 -05:00
f36085c921
Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00
9c1c6a9e22
Add description field to CombatMove dataclass 2026-02-08 14:32:51 -05:00
77c2e40e0e
Add reload command for hot-reloading TOML content 2026-02-08 14:32:51 -05:00
37766ad69f
Fix typecheck errors in prefix disambiguation 2026-02-08 13:50:26 -05:00
68fa08d776
Extract shared prefix matching helper 2026-02-08 13:48:00 -05:00
7c21310dcd
Remove alias display from command and skill listings 2026-02-08 13:42:00 -05:00
7ae56106d6
Update tests for alias removal 2026-02-08 13:39:58 -05:00
20f33f45e1
Implement standalone help command 2026-02-08 13:33:46 -05:00
7d3b02f6ff
Implement collision detection in register 2026-02-08 13:33:19 -05:00
529320acb5
Split commands and skills into separate listings 2026-02-08 13:15:04 -05:00
9e5003e52c
Hide variant aliases from commands listing 2026-02-08 13:04:54 -05:00
d0c33911f3
Wire edit command to open combat TOML files 2026-02-08 12:44:56 -05:00
1b63f87da7
Add detail view to commands command 2026-02-08 12:41:02 -05:00
6fb48e9ae1
Add commands command to list available commands 2026-02-08 12:35:50 -05:00
0574457404
Add syntax highlighting to editor buffer display 2026-02-07 23:01:55 -05:00
a799b6716c
Add editor mode shell integration and edit command
Integrates the Editor class into the MUD server's shell loop, allowing
players to enter and use the text editor from the game.

Changes:
- Add editor field to Player dataclass
- Modify shell input loop to check player mode and route to editor
- Add edit command to enter editor mode from normal mode
- Use inp (not command.strip()) for editor to preserve indentation
- Show line-numbered prompt in editor mode
- Pop mode and clear editor when done=True
- Add comprehensive integration tests
- Fix test isolation issue in test_movement_updates_position
2026-02-07 22:59:37 -05:00
b0fcb080d3
Wire client capabilities into Player & terrain
Parse MTTS from telnetlib3 writer during connection and store capabilities
on Player.caps field. Add convenience property Player.color_depth that
delegates to caps.color_depth for easy access by rendering code.

Changes:
- Add caps field to Player with default 16-color ANSI capabilities
- Parse MTTS in server shell after Player creation using parse_mtts()
- Add Player.color_depth property for quick capability checks
- Add tests verifying Player caps integration and color_depth property
2026-02-07 22:44:45 -05:00
54998c29c5
Add save on logout and disconnect
Player state is now saved when using the quit command or when the connection
is lost unexpectedly. Ensures progress is preserved even without auto-save.
2026-02-07 21:42:16 -05:00
910597e92d
Broaden type hints to Entity where applicable 2026-02-07 20:32:15 -05:00
3cba2cdb7a
Use entity.send() for nearby message broadcasting 2026-02-07 20:31:16 -05:00
d220835f7d
Add mode stack to Player and mode check in dispatch 2026-02-07 16:17:01 -05:00
dcc8b961bb
Add CommandDefinition and migrate command registry 2026-02-07 16:15:21 -05:00
a10f3d4e70
Stagger cloud trail dissolution so tiles fade one at a time
Each cloud in the trail gets a slightly longer TTL than the one
before it (0.15s stagger). The origin cloud dissolves first, then
each subsequent tile follows. Two consecutive flights produce a
trail where the oldest clouds are already gone.
2026-02-07 14:48:42 -05:00
93ad4523e2
Make flying a toggle state
fly with no args toggles flying on/off. Movement commands (fly east,
etc) only work while airborne. "You aren't flying." if you try to
move without toggling on first. Player.flying field tracks the state.
2026-02-07 14:48:42 -05:00
9844749edd
Add fly command with cloud trail effects
fly <direction> moves the player 5 tiles, ignoring terrain. Leaves
a trail of bright white ~ clouds that fade after 2 seconds. Effects
system supports arbitrary timed visual overlays on the viewport.
TinTin aliases: fn/fs/fe/fw/fne/fnw/fse/fsw.
2026-02-07 14:48:42 -05:00
8934397b1e
Make world wrap seamlessly in both axes
Tileable Perlin noise: each octave wraps its integer grid coordinates
with modulo at the octave's frequency, so gradients at opposite edges
match and the noise field is continuous across the boundary.

Coarse elevation grid interpolation wraps instead of padding boundary
cells. Rivers can flow across world edges. All coordinate access
(get_tile, is_passable, get_viewport) wraps via modulo. Movement,
spawn search, nearby-player detection, and viewport relative positions
all handle the toroidal topology.
2026-02-07 13:50:06 -05:00
0d0c142993
Add seed-based terrain world with movement and viewport
1000x1000 tile world generated deterministically from a seed using
layered Perlin noise. Terrain derived from elevation: mountains,
forests, grasslands, sand, water, with rivers traced downhill from
peaks. ANSI-colored viewport centered on player.

Command system with registry/dispatch, 8-direction movement (n/s/e/w
+ diagonals), look/l, quit/q. Players see arrival/departure messages.

Set connect_maxwait=0.5 on telnetlib3 to avoid the 4s CHARSET
negotiation timeout — MUD clients reject CHARSET immediately via MTTS.
2026-02-07 13:27:44 -05:00
541415e011 Add first generation 2026-02-07 09:45:48 -05:00