Add save on logout and disconnect
Player state is now saved when using the quit command or when the connection is lost unexpectedly. Ensures progress is preserved even without auto-save.
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2 changed files with 157 additions and 0 deletions
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@ -2,6 +2,7 @@
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from mudlib.commands import CommandDefinition, register
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from mudlib.player import Player, players
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from mudlib.store import save_player
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async def cmd_quit(player: Player, args: str) -> None:
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@ -11,6 +12,9 @@ async def cmd_quit(player: Player, args: str) -> None:
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player: The player executing the command
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args: Command arguments (unused)
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"""
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# Save player state before disconnecting
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save_player(player)
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player.writer.write("Goodbye!\r\n")
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await player.writer.drain()
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player.writer.close()
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153
tests/test_persistence.py
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153
tests/test_persistence.py
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@ -0,0 +1,153 @@
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"""Tests for persistence behavior (save on quit/disconnect)."""
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import os
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import tempfile
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from unittest.mock import AsyncMock, MagicMock
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import pytest
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from mudlib.commands.quit import cmd_quit
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from mudlib.player import Player, players
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from mudlib.store import create_account, init_db, load_player_data, save_player
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@pytest.fixture
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def temp_db():
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"""Create a temporary database for testing."""
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with tempfile.NamedTemporaryFile(delete=False, suffix=".db") as f:
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db_path = f.name
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init_db(db_path)
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yield db_path
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# Cleanup
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os.unlink(db_path)
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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writer.close = MagicMock()
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writer.is_closing = MagicMock(return_value=False)
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.mark.asyncio
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async def test_quit_saves_player_state(temp_db, mock_reader, mock_writer):
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"""Quit command saves player state before disconnecting."""
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# Create an account
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create_account("TestPlayer", "password")
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# Create player with modified state
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player = Player(
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name="TestPlayer",
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x=42,
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y=17,
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pl=85.0,
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stamina=60.0,
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max_stamina=120.0,
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flying=True,
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reader=mock_reader,
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writer=mock_writer,
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)
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# Add to player registry
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players["TestPlayer"] = player
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# Execute quit command
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await cmd_quit(player, "")
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# Verify player was saved
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data = load_player_data("TestPlayer")
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assert data is not None
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assert data["x"] == 42
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assert data["y"] == 17
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assert data["pl"] == 85.0
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assert data["stamina"] == 60.0
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assert data["max_stamina"] == 120.0
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assert data["flying"] is True
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# Verify player was removed from registry
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assert "TestPlayer" not in players
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@pytest.mark.asyncio
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async def test_save_multiple_times(temp_db, mock_reader, mock_writer):
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"""Player state can be saved multiple times (updates)."""
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create_account("TestPlayer", "password")
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player = Player(
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name="TestPlayer",
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x=10,
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y=20,
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reader=mock_reader,
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writer=mock_writer,
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)
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# Save initial state
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players["TestPlayer"] = player
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await cmd_quit(player, "")
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# Verify initial save
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data = load_player_data("TestPlayer")
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assert data is not None
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assert data["x"] == 10
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assert data["y"] == 20
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# Create new player instance with different position
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player2 = Player(
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name="TestPlayer",
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x=50,
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y=60,
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reader=mock_reader,
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writer=mock_writer,
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)
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# Save again
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players["TestPlayer"] = player2
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await cmd_quit(player2, "")
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# Verify updated state
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data = load_player_data("TestPlayer")
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assert data is not None
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assert data["x"] == 50
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assert data["y"] == 60
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@pytest.mark.asyncio
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async def test_autosave_persists_player_changes(temp_db, mock_reader, mock_writer):
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"""Auto-save persists player state changes during gameplay."""
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create_account("TestPlayer", "password")
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# Create player
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player = Player(
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name="TestPlayer",
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x=10,
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y=20,
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pl=100.0,
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reader=mock_reader,
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writer=mock_writer,
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)
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# Simulate player moving and taking damage
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player.x = 25
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player.y = 35
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player.pl = 75.0
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# Manually trigger save (simulating auto-save)
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save_player(player)
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# Verify state was saved
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data = load_player_data("TestPlayer")
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assert data is not None
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assert data["x"] == 25
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assert data["y"] == 35
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assert data["pl"] == 75.0
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