Add spawn command and wire mobs into server
Phase 6: spawn command creates mobs at player position from loaded templates. Server loads mob templates from content/mobs/ at startup, injects world into combat/commands module, and runs process_mobs() each game loop tick after process_combat().
This commit is contained in:
parent
d15238eb4e
commit
af941b329b
7 changed files with 159 additions and 90 deletions
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@ -114,9 +114,7 @@ async def process_combat() -> None:
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from mudlib.mobs import despawn_mob
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despawn_mob(loser)
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await winner.send(
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f"You have defeated the {loser.name}!\r\n"
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)
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await winner.send(f"You have defeated the {loser.name}!\r\n")
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elif isinstance(winner, Mob):
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await loser.send(
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f"You have been defeated by the {winner.name}!\r\n"
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@ -89,10 +89,7 @@ async def cmd_look(player: Player, args: str) -> None:
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if x == center_x and y == center_y:
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line.append(colorize_terrain("@", player.color_depth))
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# Check if this is another player's position
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elif (x, y) in other_player_positions:
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line.append(colorize_terrain("*", player.color_depth))
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# Check if this is a mob's position
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elif (x, y) in mob_positions:
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elif (x, y) in other_player_positions or (x, y) in mob_positions:
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line.append(colorize_terrain("*", player.color_depth))
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else:
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# Check for active effects at this world position
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24
src/mudlib/commands/spawn.py
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24
src/mudlib/commands/spawn.py
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@ -0,0 +1,24 @@
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"""Spawn command for creating mobs."""
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from mudlib.commands import CommandDefinition, register
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from mudlib.mobs import mob_templates, spawn_mob
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from mudlib.player import Player
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async def cmd_spawn(player: Player, args: str) -> None:
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"""Spawn a mob at the player's current position."""
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name = args.strip().lower()
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if not name:
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await player.send("Usage: spawn <mob_type>\r\n")
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return
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if name not in mob_templates:
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available = ", ".join(sorted(mob_templates.keys()))
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await player.send(f"Unknown mob type: {name}\r\nAvailable: {available}\r\n")
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return
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mob = spawn_mob(mob_templates[name], player.x, player.y)
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await player.send(f"A {mob.name} appears!\r\n")
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register(CommandDefinition("spawn", cmd_spawn, aliases=[], mode="normal"))
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@ -10,6 +10,7 @@ from typing import cast
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import telnetlib3
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from telnetlib3.server_shell import readline2
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import mudlib.combat.commands
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import mudlib.commands
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import mudlib.commands.edit
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import mudlib.commands.fly
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@ -18,11 +19,14 @@ import mudlib.commands.look
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import mudlib.commands.movement
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import mudlib.commands.quit
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import mudlib.commands.reload
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import mudlib.commands.spawn
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from mudlib.caps import parse_mtts
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from mudlib.combat.commands import register_combat_commands
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from mudlib.combat.engine import process_combat
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from mudlib.content import load_commands
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from mudlib.effects import clear_expired
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from mudlib.mob_ai import process_mobs
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from mudlib.mobs import load_mob_templates, mob_templates
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from mudlib.player import Player, players
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from mudlib.resting import process_resting
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from mudlib.store import (
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@ -65,6 +69,7 @@ async def game_loop() -> None:
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t0 = asyncio.get_event_loop().time()
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clear_expired()
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await process_combat()
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await process_mobs(mudlib.combat.commands.combat_moves)
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await process_resting()
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# Periodic auto-save (every 60 seconds)
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@ -379,6 +384,7 @@ async def run_server() -> None:
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mudlib.commands.fly.world = _world
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mudlib.commands.look.world = _world
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mudlib.commands.movement.world = _world
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mudlib.combat.commands.world = _world
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# Load content-defined commands from TOML files
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content_dir = pathlib.Path(__file__).resolve().parents[2] / "content" / "commands"
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@ -396,6 +402,13 @@ async def run_server() -> None:
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register_combat_commands(combat_dir)
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log.info("registered combat commands")
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# Load mob templates
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mobs_dir = pathlib.Path(__file__).resolve().parents[2] / "content" / "mobs"
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if mobs_dir.exists():
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loaded = load_mob_templates(mobs_dir)
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mob_templates.update(loaded)
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log.info("loaded %d mob templates from %s", len(loaded), mobs_dir)
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# connect_maxwait: how long to wait for telnet option negotiation (CHARSET
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# etc) before starting the shell. default is 4.0s which is painful.
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# MUD clients like tintin++ reject CHARSET immediately via MTTS, but
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@ -14,11 +14,9 @@ from mudlib.combat.engine import (
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get_encounter,
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start_encounter,
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)
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from mudlib.combat.moves import CombatMove, load_moves
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from mudlib.entity import Mob
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from mudlib.combat.moves import load_moves
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from mudlib.mob_ai import process_mobs
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from mudlib.mobs import (
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despawn_mob,
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load_mob_template,
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mobs,
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spawn_mob,
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@ -68,9 +66,7 @@ def mock_reader():
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@pytest.fixture
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def player(mock_reader, mock_writer):
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p = Player(
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name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer
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)
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p = Player(name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer)
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players[p.name] = p
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return p
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@ -138,9 +134,7 @@ class TestMobAttackAI:
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assert encounter.current_move is not None
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@pytest.mark.asyncio
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async def test_mob_picks_from_its_own_moves(
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self, player, goblin_toml, moves
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):
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async def test_mob_picks_from_its_own_moves(self, player, goblin_toml, moves):
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"""Mob only picks moves from its moves list."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -155,9 +149,7 @@ class TestMobAttackAI:
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assert encounter.current_move.name in mob.moves
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@pytest.mark.asyncio
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async def test_mob_skips_when_stamina_too_low(
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self, player, goblin_toml, moves
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):
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async def test_mob_skips_when_stamina_too_low(self, player, goblin_toml, moves):
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"""Mob skips attack when stamina is too low for any move."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -173,9 +165,7 @@ class TestMobAttackAI:
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assert encounter.state == CombatState.IDLE
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@pytest.mark.asyncio
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async def test_mob_respects_cooldown(
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self, player, goblin_toml, moves
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):
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async def test_mob_respects_cooldown(self, player, goblin_toml, moves):
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"""Mob doesn't act when cooldown hasn't expired."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -190,9 +180,7 @@ class TestMobAttackAI:
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assert encounter.state == CombatState.IDLE
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@pytest.mark.asyncio
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async def test_mob_swaps_roles_when_defending(
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self, player, goblin_toml, moves
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):
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async def test_mob_swaps_roles_when_defending(self, player, goblin_toml, moves):
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"""Mob swaps attacker/defender roles when it attacks as defender."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -209,9 +197,7 @@ class TestMobAttackAI:
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assert encounter.defender is player
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@pytest.mark.asyncio
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async def test_mob_doesnt_act_outside_combat(
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self, goblin_toml, moves
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):
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async def test_mob_doesnt_act_outside_combat(self, goblin_toml, moves):
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"""Mob not in combat does nothing."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -223,15 +209,13 @@ class TestMobAttackAI:
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assert get_encounter(mob) is None
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@pytest.mark.asyncio
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async def test_mob_sets_cooldown_after_attack(
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self, player, goblin_toml, moves
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):
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async def test_mob_sets_cooldown_after_attack(self, player, goblin_toml, moves):
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"""Mob sets next_action_at after attacking."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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mob.next_action_at = 0.0
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encounter = start_encounter(player, mob)
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start_encounter(player, mob)
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player.mode_stack.append("combat")
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before = time.monotonic()
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@ -1,6 +1,5 @@
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"""Tests for mob templates, registry, spawn/despawn, and combat integration."""
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import tomllib
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from pathlib import Path
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from unittest.mock import AsyncMock, MagicMock
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@ -13,7 +12,6 @@ from mudlib.combat.engine import active_encounters, get_encounter
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from mudlib.combat.moves import load_moves
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from mudlib.entity import Mob
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from mudlib.mobs import (
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MobTemplate,
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despawn_mob,
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get_nearby_mob,
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load_mob_template,
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@ -166,7 +164,7 @@ class TestGetNearbyMob:
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def test_picks_closest_when_multiple(self, goblin_toml, mock_world):
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template = load_mob_template(goblin_toml)
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far_mob = spawn_mob(template, 8, 8)
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spawn_mob(template, 8, 8)
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close_mob = spawn_mob(template, 1, 1)
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found = get_nearby_mob("goblin", 0, 0, mock_world)
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assert found is close_mob
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@ -204,9 +202,7 @@ def mock_reader():
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@pytest.fixture
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def player(mock_reader, mock_writer):
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p = Player(
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name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer
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)
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p = Player(name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer)
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players[p.name] = p
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return p
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@ -233,9 +229,7 @@ def punch_right(moves):
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class TestTargetResolution:
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@pytest.mark.asyncio
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async def test_attack_mob_by_name(
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self, player, punch_right, goblin_toml
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):
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async def test_attack_mob_by_name(self, player, punch_right, goblin_toml):
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"""do_attack with mob name finds and engages the mob."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -272,9 +266,7 @@ class TestTargetResolution:
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assert encounter.defender is goblin_player
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@pytest.mark.asyncio
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async def test_attack_mob_out_of_range(
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self, player, punch_right, goblin_toml
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):
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async def test_attack_mob_out_of_range(self, player, punch_right, goblin_toml):
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"""Mob outside viewport range is not found as target."""
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template = load_mob_template(goblin_toml)
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spawn_mob(template, 100, 100)
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@ -283,15 +275,11 @@ class TestTargetResolution:
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encounter = get_encounter(player)
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assert encounter is None
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messages = [
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call[0][0] for call in player.writer.write.call_args_list
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]
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messages = [call[0][0] for call in player.writer.write.call_args_list]
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assert any("need a target" in msg.lower() for msg in messages)
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@pytest.mark.asyncio
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async def test_encounter_mob_no_mode_push(
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self, player, punch_right, goblin_toml
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):
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async def test_encounter_mob_no_mode_push(self, player, punch_right, goblin_toml):
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"""Mob doesn't get mode_stack push (it has no mode_stack)."""
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template = load_mob_template(goblin_toml)
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mob = spawn_mob(template, 0, 0)
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@ -318,8 +306,7 @@ class TestViewportRendering:
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w.height = 256
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w.get_viewport = MagicMock(
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return_value=[
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["." for _ in range(VIEWPORT_WIDTH)]
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for _ in range(VIEWPORT_HEIGHT)
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["." for _ in range(VIEWPORT_WIDTH)] for _ in range(VIEWPORT_HEIGHT)
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]
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)
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w.wrap = lambda x, y: (x % 256, y % 256)
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@ -327,9 +314,7 @@ class TestViewportRendering:
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return w
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@pytest.mark.asyncio
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async def test_mob_renders_as_star(
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self, player, goblin_toml, look_world
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):
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async def test_mob_renders_as_star(self, player, goblin_toml, look_world):
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"""Mob within viewport renders as * in look output."""
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import mudlib.commands.look as look_mod
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@ -342,9 +327,7 @@ class TestViewportRendering:
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await look_mod.cmd_look(player, "")
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output = "".join(
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call[0][0] for call in player.writer.write.call_args_list
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)
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output = "".join(call[0][0] for call in player.writer.write.call_args_list)
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# The center is at (10, 5), mob at relative (12, 5)
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# Output should contain a * character
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assert "*" in output
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@ -367,9 +350,7 @@ class TestViewportRendering:
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await look_mod.cmd_look(player, "")
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output = "".join(
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call[0][0] for call in player.writer.write.call_args_list
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)
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output = "".join(call[0][0] for call in player.writer.write.call_args_list)
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# Should only have @ (player) and . (terrain), no *
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stripped = output.replace("\033[0m", "").replace("\r\n", "")
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# Remove ANSI codes for terrain colors
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@ -381,9 +362,7 @@ class TestViewportRendering:
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look_mod.world = old
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@pytest.mark.asyncio
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async def test_dead_mob_not_rendered(
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self, player, goblin_toml, look_world
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):
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async def test_dead_mob_not_rendered(self, player, goblin_toml, look_world):
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"""Dead mob (alive=False) not rendered in viewport."""
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import mudlib.commands.look as look_mod
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@ -396,14 +375,10 @@ class TestViewportRendering:
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await look_mod.cmd_look(player, "")
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output = "".join(
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call[0][0] for call in player.writer.write.call_args_list
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)
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output = "".join(call[0][0] for call in player.writer.write.call_args_list)
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import re
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stripped = re.sub(r"\033\[[0-9;]*m", "", output).replace(
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"\r\n", ""
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)
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stripped = re.sub(r"\033\[[0-9;]*m", "", output).replace("\r\n", "")
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assert "*" not in stripped
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look_mod.world = old
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@ -419,9 +394,7 @@ class TestMobDefeat:
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return spawn_mob(template, 0, 0)
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@pytest.mark.asyncio
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async def test_mob_despawned_on_pl_zero(
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self, player, goblin_mob, punch_right
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):
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async def test_mob_despawned_on_pl_zero(self, player, goblin_mob, punch_right):
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"""Mob with PL <= 0 gets despawned after combat resolves."""
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from mudlib.combat.engine import process_combat, start_encounter
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@ -441,9 +414,7 @@ class TestMobDefeat:
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assert goblin_mob.alive is False
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@pytest.mark.asyncio
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async def test_player_gets_victory_message(
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self, player, goblin_mob, punch_right
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):
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async def test_player_gets_victory_message(self, player, goblin_mob, punch_right):
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"""Player receives a victory message when mob is defeated."""
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from mudlib.combat.engine import process_combat, start_encounter
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@ -456,15 +427,11 @@ class TestMobDefeat:
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await process_combat()
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messages = [
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call[0][0] for call in player.writer.write.call_args_list
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]
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messages = [call[0][0] for call in player.writer.write.call_args_list]
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assert any("defeated" in msg.lower() for msg in messages)
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@pytest.mark.asyncio
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async def test_mob_stamina_depleted_despawns(
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self, player, goblin_mob, punch_right
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):
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async def test_mob_stamina_depleted_despawns(self, player, goblin_mob, punch_right):
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"""Mob is despawned when attacker stamina depleted (combat end)."""
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from mudlib.combat.engine import process_combat, start_encounter
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@ -482,9 +449,7 @@ class TestMobDefeat:
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assert get_encounter(player) is None
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@pytest.mark.asyncio
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async def test_player_defeat_not_despawned(
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self, player, goblin_mob, punch_right
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):
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async def test_player_defeat_not_despawned(self, player, goblin_mob, punch_right):
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"""When player loses, player is not despawned."""
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from mudlib.combat.engine import process_combat, start_encounter
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@ -499,12 +464,9 @@ class TestMobDefeat:
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await process_combat()
|
||||
|
||||
# Player should get defeat message, not be despawned
|
||||
messages = [
|
||||
call[0][0] for call in player.writer.write.call_args_list
|
||||
]
|
||||
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||
assert any(
|
||||
"defeated" in msg.lower() or "damage" in msg.lower()
|
||||
for msg in messages
|
||||
"defeated" in msg.lower() or "damage" in msg.lower() for msg in messages
|
||||
)
|
||||
# Player is still in players dict (not removed)
|
||||
assert player.name in players
|
||||
|
|
|
|||
91
tests/test_spawn_command.py
Normal file
91
tests/test_spawn_command.py
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
"""Tests for the spawn command."""
|
||||
|
||||
from unittest.mock import AsyncMock, MagicMock
|
||||
|
||||
import pytest
|
||||
|
||||
from mudlib.commands.spawn import cmd_spawn
|
||||
from mudlib.mobs import MobTemplate, mob_templates, mobs
|
||||
from mudlib.player import Player, players
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def clear_state():
|
||||
"""Clear mobs, templates, and players."""
|
||||
mobs.clear()
|
||||
mob_templates.clear()
|
||||
players.clear()
|
||||
yield
|
||||
mobs.clear()
|
||||
mob_templates.clear()
|
||||
players.clear()
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def mock_writer():
|
||||
writer = MagicMock()
|
||||
writer.write = MagicMock()
|
||||
writer.drain = AsyncMock()
|
||||
return writer
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def mock_reader():
|
||||
return MagicMock()
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def player(mock_reader, mock_writer):
|
||||
p = Player(name="Goku", x=10, y=20, reader=mock_reader, writer=mock_writer)
|
||||
players[p.name] = p
|
||||
return p
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def goblin_template():
|
||||
t = MobTemplate(
|
||||
name="goblin",
|
||||
description="a snarling goblin",
|
||||
pl=50.0,
|
||||
stamina=40.0,
|
||||
max_stamina=40.0,
|
||||
moves=["punch left"],
|
||||
)
|
||||
mob_templates["goblin"] = t
|
||||
return t
|
||||
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_spawn_valid_mob(player, goblin_template):
|
||||
"""Spawn creates a mob at the player's position."""
|
||||
await cmd_spawn(player, "goblin")
|
||||
|
||||
assert len(mobs) == 1
|
||||
mob = mobs[0]
|
||||
assert mob.name == "goblin"
|
||||
assert mob.x == player.x
|
||||
assert mob.y == player.y
|
||||
|
||||
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||
assert any("goblin" in msg.lower() and "appears" in msg.lower() for msg in messages)
|
||||
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_spawn_invalid_type(player, goblin_template):
|
||||
"""Spawn with unknown type shows available mobs."""
|
||||
await cmd_spawn(player, "dragon")
|
||||
|
||||
assert len(mobs) == 0
|
||||
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||
assert any("unknown" in msg.lower() for msg in messages)
|
||||
assert any("goblin" in msg.lower() for msg in messages)
|
||||
|
||||
|
||||
@pytest.mark.asyncio
|
||||
async def test_spawn_no_args(player, goblin_template):
|
||||
"""Spawn with no args shows usage."""
|
||||
await cmd_spawn(player, "")
|
||||
|
||||
assert len(mobs) == 0
|
||||
messages = [call[0][0] for call in player.writer.write.call_args_list]
|
||||
assert any("usage" in msg.lower() for msg in messages)
|
||||
Loading…
Reference in a new issue