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Jared Miller b2056d8368
Expand state model for multiple players and enemies
createCombatState now accepts arrays of characters and enemy IDs,
producing players[] and enemies[] arrays. Backward compat aliases
(state.player, state.enemy) are kept in sync. effects.js updated
to resolve entity descriptors as either legacy string keys or
{type, index} objects so both old and new call sites work.
2026-02-23 23:29:13 -05:00
data Complete watcher card extraction into cards.json 2026-02-23 23:28:56 -05:00
docs Add a roadmap and reference file 2026-02-23 23:23:12 -05:00
src Expand state model for multiple players and enemies 2026-02-23 23:29:13 -05:00
.gitignore Project scaffold with bun and biome 2026-02-23 17:54:41 -05:00
biome.json Project scaffold with bun and biome 2026-02-23 17:54:41 -05:00
bun.lock Add typescript and tsconfig for type checking 2026-02-23 18:01:59 -05:00
CLAUDE.md Add justfile and update package.json scripts 2026-02-23 18:02:05 -05:00
index.html Fix button types and apply biome formatting 2026-02-23 17:54:41 -05:00
justfile Add dev recipe to justfile 2026-02-23 18:19:34 -05:00
package.json Add justfile and update package.json scripts 2026-02-23 18:02:05 -05:00
README.txt Add a simple readme 2026-02-23 17:16:02 -05:00
style.css Fix button types and apply biome formatting 2026-02-23 17:54:41 -05:00
tsconfig.json Add typescript and tsconfig for type checking 2026-02-23 18:01:59 -05:00

slay with friends
=================

multiplayer browser version of slay the spire, played with friends.

based on the slay the spire board game rules from contention games.
video game card art for visuals, board game mechanics for gameplay.

1-4 players cooperate through map rooms, building decks and fighting
enemies. if any player hits 0 HP, everyone loses.

status: early development. building the core combat engine.

setup
-----

requires bun (https://bun.sh)

  bun install
  bun run dev

open http://localhost:3000

development
-----------

  bun test          run tests
  bun run check     lint + format + tests