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Jared Miller 62425eadd7
Update combat orchestration for multiplayer turns
startTurn resets energy/block for all players and draws 5 cards each,
also resets playersReady. resolveEnemyTurn iterates all enemies,
resets each enemy's block, and has each enemy act against player 0.
checkCombatEnd checks all enemies (victory) and any player (defeat).
2026-02-23 23:30:06 -05:00
data Complete watcher card extraction into cards.json 2026-02-23 23:28:56 -05:00
docs Add a roadmap and reference file 2026-02-23 23:23:12 -05:00
src Update combat orchestration for multiplayer turns 2026-02-23 23:30:06 -05:00
.gitignore Project scaffold with bun and biome 2026-02-23 17:54:41 -05:00
biome.json Project scaffold with bun and biome 2026-02-23 17:54:41 -05:00
bun.lock Add typescript and tsconfig for type checking 2026-02-23 18:01:59 -05:00
CLAUDE.md Add justfile and update package.json scripts 2026-02-23 18:02:05 -05:00
index.html Fix button types and apply biome formatting 2026-02-23 17:54:41 -05:00
justfile Add dev recipe to justfile 2026-02-23 18:19:34 -05:00
package.json Add justfile and update package.json scripts 2026-02-23 18:02:05 -05:00
README.txt Add a simple readme 2026-02-23 17:16:02 -05:00
style.css Fix button types and apply biome formatting 2026-02-23 17:54:41 -05:00
tsconfig.json Add typescript and tsconfig for type checking 2026-02-23 18:01:59 -05:00

slay with friends
=================

multiplayer browser version of slay the spire, played with friends.

based on the slay the spire board game rules from contention games.
video game card art for visuals, board game mechanics for gameplay.

1-4 players cooperate through map rooms, building decks and fighting
enemies. if any player hits 0 HP, everyone loses.

status: early development. building the core combat engine.

setup
-----

requires bun (https://bun.sh)

  bun install
  bun run dev

open http://localhost:3000

development
-----------

  bun test          run tests
  bun run check     lint + format + tests