Fix button types and apply biome formatting

This commit is contained in:
Jared Miller 2026-02-23 17:39:59 -05:00
parent 933b6fc452
commit e0f4916bce
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
3 changed files with 13 additions and 7 deletions

View file

@ -25,10 +25,10 @@
<div id="player-strength"></div> <div id="player-strength"></div>
<div id="player-status"></div> <div id="player-status"></div>
<div id="pile-counts"> <div id="pile-counts">
<button id="draw-pile-btn">draw: <span id="draw-count">0</span></button> <button type="button" id="draw-pile-btn">draw: <span id="draw-count">0</span></button>
<button id="discard-pile-btn">discard: <span id="discard-count">0</span></button> <button type="button" id="discard-pile-btn">discard: <span id="discard-count">0</span></button>
</div> </div>
<button id="end-turn-btn">end turn</button> <button type="button" id="end-turn-btn">end turn</button>
</section> </section>
<section id="hand"></section> <section id="hand"></section>

View file

@ -2,7 +2,7 @@ const server = Bun.serve({
port: 3000, port: 3000,
async fetch(req) { async fetch(req) {
const url = new URL(req.url); const url = new URL(req.url);
let path = url.pathname === "/" ? "/index.html" : url.pathname; const path = url.pathname === "/" ? "/index.html" : url.pathname;
const file = Bun.file(`.${path}`); const file = Bun.file(`.${path}`);
if (await file.exists()) { if (await file.exists()) {
return new Response(file); return new Response(file);

View file

@ -1,4 +1,8 @@
* { margin: 0; padding: 0; box-sizing: border-box; } * {
margin: 0;
padding: 0;
box-sizing: border-box;
}
#game { #game {
display: flex; display: flex;
@ -50,7 +54,7 @@
#overlay { #overlay {
position: fixed; position: fixed;
inset: 0; inset: 0;
background: rgba(0,0,0,0.7); background: rgba(0, 0, 0, 0.7);
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
@ -58,4 +62,6 @@
font-size: 2rem; font-size: 2rem;
} }
#overlay[hidden] { display: none; } #overlay[hidden] {
display: none;
}