Add poison tick at start of enemy turn

This commit is contained in:
Jared Miller 2026-02-25 09:24:38 -05:00
parent 02f9e1ec2c
commit dd343be64a
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
3 changed files with 47 additions and 1 deletions

View file

@ -38,11 +38,24 @@ export function startTurn(state) {
export function resolveEnemyTurn(state) {
// reset block on all enemies before they act
const enemies = state.enemies.map((e) => ({ ...e, block: 0 }));
let next = { ...state, enemies, enemy: enemies[0] };
// poison tick — damage and decrement before enemies act
const afterPoison = enemies.map((e) => {
if (e.poison > 0) {
return {
...e,
hp: Math.max(0, e.hp - e.poison),
poison: e.poison - 1,
};
}
return e;
});
let next = { ...state, enemies: afterPoison, enemy: afterPoison[0] };
// each enemy acts; enemies target player 0 by default
for (let i = 0; i < next.enemies.length; i++) {
const enemy = next.enemies[i];
if (enemy.hp <= 0) continue; // dead enemies don't act
const action = resolveEnemyAction(
enemy,
next.combat.dieResult,

View file

@ -221,4 +221,36 @@ describe("poison tick", () => {
const next = resolveEnemyTurn(state);
expect(next.enemies[0].poison).toBe(0);
});
test("enemy killed by poison does not act", () => {
let state = createCombatState("ironclad", "jaw_worm");
const poisonedEnemy = { ...state.enemies[0], poison: 10, hp: 3 };
state = {
...state,
enemies: [poisonedEnemy],
enemy: poisonedEnemy,
players: [{ ...state.players[0], hp: 11, block: 0 }],
player: { ...state.players[0], hp: 11, block: 0 },
combat: { ...state.combat, dieResult: 1 },
};
const next = resolveEnemyTurn(state);
expect(next.enemies[0].hp).toBe(0);
expect(next.players[0].hp).toBe(11); // enemy died before acting
});
test("poison ignores enemy block", () => {
let state = createCombatState("ironclad", "jaw_worm");
const blockedEnemy = { ...state.enemies[0], poison: 3, hp: 10, block: 5 };
state = {
...state,
enemies: [blockedEnemy],
enemy: blockedEnemy,
combat: { ...state.combat, dieResult: 1 },
};
const next = resolveEnemyTurn(state);
expect(next.enemies[0].hp).toBe(7); // 10 - 3, block didn't absorb poison
// block resets at turn start; enemy may regain some via action — not 5 from before
expect(next.enemies[0].block).toBeLessThan(5);
expect(next.enemies[0].poison).toBe(2);
});
});

View file

@ -23,6 +23,7 @@ function renderEnemy(state) {
if (enemy.vulnerable > 0) tokens.push(`vuln ${enemy.vulnerable}`);
if (enemy.weak > 0) tokens.push(`weak ${enemy.weak}`);
if (enemy.strength > 0) tokens.push(`str ${enemy.strength}`);
if (enemy.poison > 0) tokens.push(`psn ${enemy.poison}`);
statusEl.textContent = tokens.join(" | ");
const intentEl = document.getElementById("enemy-intent");