Apply biome formatting to main module
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8a7facb35e
commit
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1 changed files with 22 additions and 20 deletions
42
src/main.js
42
src/main.js
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@ -1,7 +1,7 @@
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import { getCard } from "./cards.js";
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import { getCard } from "./cards.js";
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import { checkCombatEnd, resolveEnemyTurn, startTurn } from "./combat.js";
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import { checkCombatEnd, resolveEnemyTurn, startTurn } from "./combat.js";
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import { createCombatState, endTurn, playCard } from "./state.js";
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import { render } from "./render.js";
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import { render } from "./render.js";
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import { createCombatState, endTurn, playCard } from "./state.js";
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let state = null;
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let state = null;
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@ -79,28 +79,30 @@ function bindEvents() {
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render(state);
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render(state);
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});
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});
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document.getElementById("end-turn-btn").addEventListener("click", async () => {
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document
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if (state.combat.phase !== "player_turn") return;
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.getElementById("end-turn-btn")
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.addEventListener("click", async () => {
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if (state.combat.phase !== "player_turn") return;
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state = endTurn(state);
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state = endTurn(state);
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render(state);
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await delay(800);
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state = resolveEnemyTurn(state);
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const end = checkCombatEnd(state);
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if (end) {
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state = {
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...state,
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combat: { ...state.combat, phase: "ended", result: end },
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};
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render(state);
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render(state);
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return;
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}
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state = startTurn(state);
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await delay(800);
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render(state);
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state = resolveEnemyTurn(state);
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});
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const end = checkCombatEnd(state);
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if (end) {
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state = {
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...state,
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combat: { ...state.combat, phase: "ended", result: end },
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};
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render(state);
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return;
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}
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state = startTurn(state);
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render(state);
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});
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}
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}
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function delay(ms) {
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function delay(ms) {
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