Apply biome formatting to render module
This commit is contained in:
parent
5a73afa22b
commit
87d2724c3c
1 changed files with 2 additions and 1 deletions
|
|
@ -11,7 +11,8 @@ export function render(state) {
|
||||||
function renderEnemy(state) {
|
function renderEnemy(state) {
|
||||||
const { enemy, combat } = state;
|
const { enemy, combat } = state;
|
||||||
document.getElementById("enemy-name").textContent = enemy.name;
|
document.getElementById("enemy-name").textContent = enemy.name;
|
||||||
document.getElementById("enemy-hp").textContent = `${enemy.hp}/${enemy.maxHp}`;
|
document.getElementById("enemy-hp").textContent =
|
||||||
|
`${enemy.hp}/${enemy.maxHp}`;
|
||||||
document.getElementById("enemy-hp").style.width =
|
document.getElementById("enemy-hp").style.width =
|
||||||
`${(enemy.hp / enemy.maxHp) * 100}%`;
|
`${(enemy.hp / enemy.maxHp) * 100}%`;
|
||||||
document.getElementById("enemy-block").textContent =
|
document.getElementById("enemy-block").textContent =
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue