Update agent config

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Jared Miller 2026-02-23 17:15:55 -05:00
parent 541f29d64d
commit 00229f2b8e
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C

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# slaywithfriends
multiplayer browser version of slay the spire, played with friends.
## status
building first playable slice: single ironclad combat encounter.
see `docs/plans/2026-02-23-single-combat-plan.md` for implementation plan.
## tech
- bun (serve + test), biome (lint/format, 4 spaces)
- vanilla js, es modules, no framework, no build step
- html/css rendering (no canvas)
- client-only for now, multiplayer later
## project structure
- `src/` - game engine modules (state, effects, combat, render)
- `data/` - card/enemy/potion/relic json databases
- `assets/` - video game card images (per-character dirs)
- `StS_BG_assets/` - board game assets (playmats, boards, boss art, tokens)
- `docs/` - rules, plans, design docs
- `docs/rules.md` - index to rules docs
- `docs/plans/` - design docs and implementation plans
## rules
the board game rulebook is the mechanical reference point. the video game
assets give us card art. goal is a browser-based multiplayer experience
where friends can play together — not a direct port of either version,
but something that captures the core deckbuilding + encounter loop in a
way that works for a group.
- `docs/rules-canon.md` - canonical board game rules
- `docs/rules-web-mvp.md` - what we're implementing
- `docs/rules-web-delta.md` - known differences from canon
## card data
board game card values are source of truth (scaled down from video game).
card data lives in `data/cards.json`. the video game wiki (wiki.gg) has
structured data as a secondary reference but values differ.
## commands
- `bun run dev` - start dev server
- `bun run check` - biome check + tests
- `bun test` - run tests