playscii cheatsheet
hotkeys
file operations
| key |
action |
| Ctrl+N |
new art |
| Ctrl+O |
open art |
| Ctrl+S |
save |
| Ctrl+W |
close art |
| Ctrl+M |
import file |
| Ctrl+E |
export (last used format) |
| Ctrl+Q |
quit |
tools
| key |
tool |
| A |
paint (pencil) |
| E |
erase |
| R |
rotate |
| Q |
grab (eyedropper) |
| T |
text |
| S |
select |
| V |
paste |
| I |
fill |
painting & tile properties
| key |
action |
| 1 / 2 |
decrease / increase brush size |
| 3 |
cycle character forward (Shift+3 backward) |
| 4 |
cycle foreground color forward (Shift+4 backward) |
| 5 |
cycle background color forward (Shift+5 backward) |
| 6 |
cycle transform forward (Shift+6 backward) |
| C |
toggle affects: character |
| F |
toggle affects: foreground color |
| B |
toggle affects: background color |
| X |
toggle affects: transform |
| W |
swap foreground / background colors |
| Space |
toggle picker popup (charset + palette) |
| Return |
paint / confirm |
| Right-click |
quick grab (sample tile under cursor) |
selection
| key |
action |
| Ctrl+A |
select all |
| Ctrl+D |
select none |
| Ctrl+I |
invert selection |
| Ctrl+X |
cut |
| Ctrl+C |
copy |
| Ctrl+V |
paste |
| Delete / Backspace |
erase selection (or entire art) |
| Shift+Return |
add to selection |
| Ctrl+Return |
remove from selection |
view & camera
| key |
action |
| Shift+Z |
zoom in |
| Shift+X |
zoom out |
| = / - |
pixel-exact zoom in / out |
| Z |
snap zoom to fit art (toggle) |
| Shift+Arrow keys |
pan camera |
| Middle mouse drag |
pan camera |
| Scroll wheel |
zoom in / out |
| Home |
center cursor in art |
| Shift+G |
toggle grid |
| Shift+R |
toggle CRT filter |
| Shift+T |
toggle camera tilt |
| Shift+U |
toggle UI |
| Shift+I |
toggle overlay image |
| Alt+Return |
toggle fullscreen |
| Ctrl+= / Ctrl+- |
increase / decrease UI scale |
layers & frames
| key |
action |
| [ / ] |
previous / next layer |
| , / . |
previous / next frame |
| P |
toggle animation playback |
| L |
cycle inactive layer visibility (visible / dim / hidden) |
| O |
toggle onion skin |
| Ctrl+Tab |
next art document |
| Shift+Ctrl+Tab |
previous art document |
art operations
| key |
action |
| Ctrl+R |
resize art |
| Ctrl+K |
crop to selection |
| Ctrl+H |
choose character set |
| Ctrl+P |
choose palette |
| Ctrl+T |
run last artscript |
| Ctrl+Z |
undo |
| Shift+Ctrl+Z |
redo |
game mode
| key |
action |
| G |
toggle game mode |
| Shift+E |
toggle game edit UI |
| F2 |
reset game (reload last state) |
| Ctrl+G |
load game state |
| Ctrl+S |
save game state |
| Ctrl+Shift+G |
set game directory |
| Ctrl+L |
select objects |
| Ctrl+P |
choose spawn object class |
| Arrow keys / WASD |
move player |
| Shift+Arrow keys |
move selected objects |
| Z |
grab (hold) |
| X |
frob (interact / attack) |
| F3 |
toggle collision on selected |
| F5 |
toggle all origin visualization |
| F6 |
toggle all bounds visualization |
| F7 |
toggle all collision visualization |
debug & console
| key |
action |
| ` (backtick) |
toggle developer console |
| F1 |
open help docs |
| F8 |
toggle debug text overlay |
| F9 |
toggle FPS counter |
Alt + first letter opens each menu:
F(ile), E(dit), T(ool), V(iew), A(rt), R(frame), L(ayer),
C(har/color), G(ame), H(elp), S(tate), W(orld), O(bject)
how to do things
painting basics
- pick a tool: A for paint, E for erase, T for text
- pick a character: press 3 to cycle, or hold Space to open the picker
- pick colors: press 4 (foreground) or 5 (background) to cycle, or
use the picker — left-click sets foreground, right-click sets background
- paint: click and drag, or press Return
- use C/F/B/X to toggle which properties the tool affects — handy for
recoloring without changing characters, or vice versa
using the picker
- press or hold Space to open it
- top section: character swatch (click to select)
- middle section: color swatch (left-click = foreground, right-click = background)
- bottom section: transform selector (flip X/Y, rotate 0/90/180/270)
- the picker also has tabs for tool settings
- Ctrl+H to change character set, Ctrl+P to change palette
working with layers
- ] to go to next layer, [ for previous
- layers have Z-depth for parallax (change via Layer menu)
- L cycles how inactive layers display: full / dim / invisible
- add layers from the Layer menu
- each layer is independent — tools only affect the active layer
working with frames (animation)
- . for next frame, , for previous
- P to play/stop animation
- O to toggle onion skin (shows ghost of adjacent frames)
- add frames from the Frame menu — you can set hold times per frame
- frames share the same layers
import and export
importing:
- Ctrl+M to import
- supported: ANSI (.ans), plain text (.txt), bitmaps (.png/.jpg/.bmp/.gif),
EDSCII, ENDOOM (.lmp)
- bitmap import converts images to ASCII art using the current charset+palette
exporting:
- Ctrl+E to export (uses last format), or File → Export for format picker
- supported: ANSI (.ans), plain text (.txt), PNG image, animated GIF,
PNG sequence, ENDOOM (.lmp)
- PNG export has scale and CRT filter options
bitmap to ASCII conversion
- File → Import (Ctrl+M)
- select a bitmap image (.png, .jpg, .bmp, .gif)
- playscii converts it using the current charset and palette
- try different charsets (Ctrl+H) for different looks
- "2-color bitmap" import option for 1-bit black/white conversion
custom character sets
- create a PNG spritesheet of your characters
- create a matching .char file with metadata (character width/height, map)
- drop both in
charsets/ directory
- select via Ctrl+H or the picker
custom palettes
- drop an image file in
palettes/ — colors are sampled from it
- or use Art → Palette from image to generate one from any image
- select via Ctrl+P or the picker
artscripts (generative art)
- python scripts that procedurally modify art (.arsc files)
- live in
artscripts/ directory
- Art → Run Artscript (Ctrl+T runs the last one)
- scripts use a
TileIter helper to iterate over all tiles
- useful for patterns, noise, cellular automata, etc.
game mode basics
- press G to enter game mode
- games are folders with
art/, scripts/, sounds/, and a start.gs state file
- Game → New game to create a project, or Game → Open game to load one
- objects are Python classes extending
GameObject
- edit object properties by clicking them in the editor (Shift+E to show edit UI)
- Ctrl+P to spawn new objects from the object class list
- F2 to reset to last saved state — essential for rapid iteration
developer console
- press ` (backtick) to open
- type
help for available commands
- run arbitrary python — useful variables:
app — the application
world — the game world
player — the player object
camera — the camera
art — the current art
ui — the UI
sel — selected objects
hud — the game HUD
rapid iteration workflow
for art:
- edit → Ctrl+S to save → switch to game mode (G) to see changes live
for games:
- edit scripts in your text editor
- Ctrl+S to save game state
- F2 to reload — instant feedback loop
- use the console (`) for live debugging and tuning
- expose tunable values in the Properties Editor for in-app tweaking
configuration
- config files live in OS-specific locations:
- linux:
~/.config/Playscii/
- macOS:
~/Library/Application Support/Playscii/
- windows:
C:\Users\<you>\AppData\Local\Playscii\
playscii.cfg — app settings
binds.cfg — custom keybindings (copy from binds.cfg.default to customize)
mouse controls
| input |
action |
| left click + drag |
use current tool |
| right click |
quick grab (sample tile) |
| middle click + drag |
pan camera |
| scroll wheel |
zoom in / out |
| scroll wheel (on UI) |
scroll UI elements |