python mudlib using telnetlib3
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Jared Miller f5646589b5
Migrate look to use player.location (Zone)
- Removed world module-level variable from look.py
- look.cmd_look() now uses player.location.get_viewport() instead of world.get_viewport()
- look.cmd_look() uses zone.contents_near() to find nearby entities instead of iterating global players/mobs lists
- Wrapping calculations use zone.width/height/toroidal instead of world properties
- Added type check for player.location being a Zone instance
- Removed look.world injection from server.py
- Updated all tests to remove look.world injection
- spawn_mob() and combat commands also migrated to use Zone (player.location)
- Removed orphaned code from test_mob_ai.py and test_variant_prefix.py
2026-02-11 19:36:46 -05:00
.claude Re-copy fixed repos/zvm source into src/mudlib/zmachine 2026-02-09 20:44:21 -05:00
content Add provenance documentation for test story files 2026-02-10 17:10:29 -05:00
docs Add a roadmap outline 2026-02-11 18:21:43 -05:00
scripts Add smoke test script for z-machine game compatibility 2026-02-10 17:10:04 -05:00
src/mudlib Migrate look to use player.location (Zone) 2026-02-11 19:36:46 -05:00
tests Migrate look to use player.location (Zone) 2026-02-11 19:36:46 -05:00
worlds/earth Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
.dockerignore Add a docker container solution 2026-02-09 12:34:56 -05:00
.gitignore Re-copy fixed repos/zvm source into src/mudlib/zmachine 2026-02-09 20:44:21 -05:00
compose.yml Add a docker container solution 2026-02-09 12:34:56 -05:00
demo_terrain.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
Dockerfile Add a docker container solution 2026-02-09 12:34:56 -05:00
DREAMBOOK.md Add a dreambook 2026-02-07 12:19:49 -05:00
justfile Strip dfrotz prompt even without preceding newline 2026-02-09 17:55:14 -05:00
mud.tin Add reconnect tintin command 2026-02-10 11:26:41 -05:00
pyproject.toml Wire client capabilities into Player & terrain 2026-02-07 22:44:45 -05:00
README.md Add a simple README 2026-02-07 15:42:07 -05:00
uv.lock Wire client capabilities into Player & terrain 2026-02-07 22:44:45 -05:00

mudlib

A telnet MUD engine. No client needed — just telnet and you're in.

Built on telnetlib3, Python 3.12+, managed with uv.

Quickstart

uv sync
just run

Then connect: telnet localhost 6789

Commands

just check   # lint + typecheck + test
just run     # start the server
just debug   # start with debug logging
just render  # generate world map HTML

What's in here

  • src/mudlib/ — the engine (commands, world, combat, rendering, storage)
  • tests/ — pytest tests
  • worlds/ — world definitions (yaml/toml)
  • docs/ — internal knowledge base
  • DREAMBOOK.md — vision and wild ideas

How it works

The world is a toroidal 2D grid of terrain tiles, not discrete rooms. Players see a viewport centered on their position. Terrain types have mechanics — shallow water slows you, mountains block you, forests hide you.

Combat is timing-based with telegraphed moves and cooldown management, not turn-based.

The server runs a tick-based async game loop alongside the telnet server. SQLite handles persistence. Session mode stacks filter what reaches the player depending on context (exploring, fighting, composing, solving puzzles).