40 lines
1.6 KiB
TOML
40 lines
1.6 KiB
TOML
name = "movement"
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title = "movement and navigation"
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body = """
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basic directions
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move with cardinal and diagonal directions:
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n, s, e, w (or north, south, east, west)
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ne, nw, se, sw (northeast, northwest, southeast, southwest)
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terrain
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different tiles have different properties. some are passable, some aren't.
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impassable terrain (like water ~ or mountains ^) blocks movement unless
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you have special abilities.
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zones
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the world is divided into zones - spatial areas with their own terrain grids.
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most zones are toroidal, meaning if you walk off the east edge you wrap to
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the west edge (same for north/south). this makes zones feel continuous.
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portals
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some tiles have portals that transport you to other zones. to use a portal,
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type 'enter <portal>' when standing on the portal tile. portals are one-way
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unless there's a return portal at the destination.
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flying
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'fly' toggles flight mode. while flying:
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- you can move over impassable terrain like water and mountains
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- 'fly <direction>' moves you 5 tiles in that direction
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- you leave cloud trails that fade over time
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- you're immune to ground-based attacks (altitude matters in combat)
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- 'fly' again to land
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home command
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'home' teleports you to your personal zone (a private space just for you).
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'home return' takes you back to where you were before going home.
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your return point is saved when you leave, so you can bounce back and forth.
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looking around
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'look' shows your current viewport and what's nearby.
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the viewport centers on you and shows terrain, other players, mobs, and items.
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"""
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