name = "movement" title = "movement and navigation" body = """ basic directions move with cardinal and diagonal directions: n, s, e, w (or north, south, east, west) ne, nw, se, sw (northeast, northwest, southeast, southwest) terrain different tiles have different properties. some are passable, some aren't. impassable terrain (like water ~ or mountains ^) blocks movement unless you have special abilities. zones the world is divided into zones - spatial areas with their own terrain grids. most zones are toroidal, meaning if you walk off the east edge you wrap to the west edge (same for north/south). this makes zones feel continuous. portals some tiles have portals that transport you to other zones. to use a portal, type 'enter ' when standing on the portal tile. portals are one-way unless there's a return portal at the destination. flying 'fly' toggles flight mode. while flying: - you can move over impassable terrain like water and mountains - 'fly ' moves you 5 tiles in that direction - you leave cloud trails that fade over time - you're immune to ground-based attacks (altitude matters in combat) - 'fly' again to land home command 'home' teleports you to your personal zone (a private space just for you). 'home return' takes you back to where you were before going home. your return point is saved when you leave, so you can bounce back and forth. looking around 'look' shows your current viewport and what's nearby. the viewport centers on you and shows terrain, other players, mobs, and items. """