1.2 KiB
1.2 KiB
mudlib
A telnet MUD engine. No client needed — just telnet and you're in.
Built on telnetlib3, Python 3.12+, managed with uv.
Quickstart
uv sync
just run
Then connect: telnet localhost 6789
Commands
just check # lint + typecheck + test
just run # start the server
just debug # start with debug logging
just render # generate world map HTML
What's in here
src/mudlib/— the engine (commands, world, combat, rendering, storage)tests/— pytest testsworlds/— world definitions (yaml/toml)docs/— internal knowledge baseDREAMBOOK.md— vision and wild ideas
How it works
The world is a toroidal 2D grid of terrain tiles, not discrete rooms. Players see a viewport centered on their position. Terrain types have mechanics — shallow water slows you, mountains block you, forests hide you.
Combat is timing-based with telegraphed moves and cooldown management, not turn-based.
The server runs a tick-based async game loop alongside the telnet server. SQLite handles persistence. Session mode stacks filter what reaches the player depending on context (exploring, fighting, composing, solving puzzles).