..
combat
Add spawn command and wire mobs into server
2026-02-09 11:54:29 -05:00
commands
Move z-machine restore before interpreter thread start
2026-02-10 11:51:45 -05:00
render
Wire client capabilities into Player & terrain
2026-02-07 22:44:45 -05:00
store
Add PlayerData TypedDict to fix type errors
2026-02-07 22:13:27 -05:00
world
Add world cache to speedup startup
2026-02-07 15:00:07 -05:00
zmachine
Fix two zmachine bugs found during code audit
2026-02-10 13:30:44 -05:00
__init__.py
Add first generation
2026-02-07 09:45:48 -05:00
__main__.py
Add debug logs to view negotiations
2026-02-07 10:32:11 -05:00
caps.py
Add MTTS capability parsing module with client color detection
2026-02-07 22:44:23 -05:00
content.py
Add TOML content loader for declarative command definitions
2026-02-07 20:27:29 -05:00
editor.py
Fix editor search/replace parsing, dirty flag, and cursor tracking
2026-02-07 23:06:47 -05:00
effects.py
Add fly command with cloud trail effects
2026-02-07 14:48:42 -05:00
embedded_if_session.py
Process V3 save branch on restore to advance PC past branch data
2026-02-10 13:15:16 -05:00
entity.py
Add mob templates, registry, and spawn/despawn/query
2026-02-09 11:54:29 -05:00
if_session.py
Strip dfrotz prompt even without preceding newline
2026-02-09 17:55:14 -05:00
mob_ai.py
Add mob AI for combat decisions
2026-02-09 11:54:29 -05:00
mobs.py
Add mob templates, registry, and spawn/despawn/query
2026-02-09 11:54:29 -05:00
player.py
Wire embedded z-machine interpreter into MUD mode stack
2026-02-10 11:18:16 -05:00
resting.py
Add rest command for stamina recovery
2026-02-08 22:16:47 -05:00
server.py
Add blank line before IF mode prompt to match dfrotz
2026-02-09 17:55:14 -05:00