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combat
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Add spawn command and wire mobs into server
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2026-02-09 11:54:29 -05:00 |
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commands
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Wire restore into play command
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2026-02-09 16:39:15 -05:00 |
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render
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Wire client capabilities into Player & terrain
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2026-02-07 22:44:45 -05:00 |
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store
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Add PlayerData TypedDict to fix type errors
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2026-02-07 22:13:27 -05:00 |
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world
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Add world cache to speedup startup
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2026-02-07 15:00:07 -05:00 |
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__init__.py
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Add first generation
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2026-02-07 09:45:48 -05:00 |
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__main__.py
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Add debug logs to view negotiations
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2026-02-07 10:32:11 -05:00 |
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caps.py
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Add MTTS capability parsing module with client color detection
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2026-02-07 22:44:23 -05:00 |
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content.py
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Add TOML content loader for declarative command definitions
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2026-02-07 20:27:29 -05:00 |
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editor.py
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Fix editor search/replace parsing, dirty flag, and cursor tracking
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2026-02-07 23:06:47 -05:00 |
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effects.py
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Add fly command with cloud trail effects
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2026-02-07 14:48:42 -05:00 |
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entity.py
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Add mob templates, registry, and spawn/despawn/query
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2026-02-09 11:54:29 -05:00 |
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if_session.py
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Use get_running_loop() instead of deprecated get_event_loop()
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2026-02-09 17:07:27 -05:00 |
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mob_ai.py
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Add mob AI for combat decisions
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2026-02-09 11:54:29 -05:00 |
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mobs.py
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Add mob templates, registry, and spawn/despawn/query
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2026-02-09 11:54:29 -05:00 |
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player.py
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Wire IF mode into server shell loop and player model
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2026-02-09 15:57:24 -05:00 |
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resting.py
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Add rest command for stamina recovery
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2026-02-08 22:16:47 -05:00 |
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server.py
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Wire up spectator broadcasting in server and play command
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2026-02-09 16:25:39 -05:00 |