python mudlib using telnetlib3
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Jared Miller a4c9f31056
Cancel power-up tasks when combat starts
When combat begins, any active power-up task on either the attacker
or defender should be cancelled to prevent background power changes
during combat. This ensures players can't continue charging while
fighting.

The fix checks both entities for a _power_task attribute and cancels
it if present, then clears the reference.
2026-02-14 01:00:37 -05:00
.claude Improve doc discovery 2026-02-11 21:47:05 -05:00
content Add announce and resolve templates to combat moves 2026-02-13 23:21:50 -05:00
docs Add bending research 2026-02-13 21:39:12 -05:00
scripts Add Grimm fairy tales splitter script 2026-02-13 11:28:56 -05:00
src/mudlib Cancel power-up tasks when combat starts 2026-02-14 01:00:37 -05:00
tests Cancel power-up tasks when combat starts 2026-02-14 01:00:37 -05:00
worlds/earth Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
.dockerignore Add a docker container solution 2026-02-09 12:34:56 -05:00
.gitignore Re-copy fixed repos/zvm source into src/mudlib/zmachine 2026-02-09 20:44:21 -05:00
BRAINSTORM.txt Add a library brainstorm 2026-02-13 12:16:35 -05:00
compose.yml Add a docker container solution 2026-02-09 12:34:56 -05:00
demo_terrain.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
Dockerfile Add a docker container solution 2026-02-09 12:34:56 -05:00
DREAMBOOK.md Add a dreambook 2026-02-07 12:19:49 -05:00
justfile Strip dfrotz prompt even without preceding newline 2026-02-09 17:55:14 -05:00
mud.tin Add combat and defense aliases 2026-02-12 18:31:26 -05:00
pyproject.toml Wire client capabilities into Player & terrain 2026-02-07 22:44:45 -05:00
README.md Add a simple README 2026-02-07 15:42:07 -05:00
uv.lock Update telnetlib3 to 2.4.0 2026-02-12 12:15:49 -05:00

mudlib

A telnet MUD engine. No client needed — just telnet and you're in.

Built on telnetlib3, Python 3.12+, managed with uv.

Quickstart

uv sync
just run

Then connect: telnet localhost 6789

Commands

just check   # lint + typecheck + test
just run     # start the server
just debug   # start with debug logging
just render  # generate world map HTML

What's in here

  • src/mudlib/ — the engine (commands, world, combat, rendering, storage)
  • tests/ — pytest tests
  • worlds/ — world definitions (yaml/toml)
  • docs/ — internal knowledge base
  • DREAMBOOK.md — vision and wild ideas

How it works

The world is a toroidal 2D grid of terrain tiles, not discrete rooms. Players see a viewport centered on their position. Terrain types have mechanics — shallow water slows you, mountains block you, forests hide you.

Combat is timing-based with telegraphed moves and cooldown management, not turn-based.

The server runs a tick-based async game loop alongside the telnet server. SQLite handles persistence. Session mode stacks filter what reaches the player depending on context (exploring, fighting, composing, solving puzzles).