python mudlib using telnetlib3
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Jared Miller 8e9e6f8245
Add unlock conditions to roundhouse and sweep moves
Roundhouse requires 5 total kills, sweep requires defeating
3 goblins. Basic moves (punch, dodge, duck, parry, jump)
remain available from the start.
2026-02-14 11:40:46 -05:00
.claude Improve doc discovery 2026-02-11 21:47:05 -05:00
content Add unlock conditions to roundhouse and sweep moves 2026-02-14 11:40:46 -05:00
docs Add bending research 2026-02-13 21:39:12 -05:00
scripts Add Grimm fairy tales splitter script 2026-02-13 11:28:56 -05:00
src/mudlib Add skill unlock system with TOML conditions and gating 2026-02-14 11:40:46 -05:00
tests Add unlock conditions to roundhouse and sweep moves 2026-02-14 11:40:46 -05:00
worlds/earth Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
.dockerignore Add a docker container solution 2026-02-09 12:34:56 -05:00
.gitignore Re-copy fixed repos/zvm source into src/mudlib/zmachine 2026-02-09 20:44:21 -05:00
BRAINSTORM.txt Add brainstorm note about player safety 2026-02-14 11:13:29 -05:00
compose.yml Add a docker container solution 2026-02-09 12:34:56 -05:00
demo_terrain.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
Dockerfile Add a docker container solution 2026-02-09 12:34:56 -05:00
DREAMBOOK.md Add a dreambook 2026-02-07 12:19:49 -05:00
justfile Strip dfrotz prompt even without preceding newline 2026-02-09 17:55:14 -05:00
mud.tin Add combat and defense aliases 2026-02-12 18:31:26 -05:00
pyproject.toml Wire client capabilities into Player & terrain 2026-02-07 22:44:45 -05:00
README.md Add a simple README 2026-02-07 15:42:07 -05:00
uv.lock Update telnetlib3 to 2.4.0 2026-02-12 12:15:49 -05:00

mudlib

A telnet MUD engine. No client needed — just telnet and you're in.

Built on telnetlib3, Python 3.12+, managed with uv.

Quickstart

uv sync
just run

Then connect: telnet localhost 6789

Commands

just check   # lint + typecheck + test
just run     # start the server
just debug   # start with debug logging
just render  # generate world map HTML

What's in here

  • src/mudlib/ — the engine (commands, world, combat, rendering, storage)
  • tests/ — pytest tests
  • worlds/ — world definitions (yaml/toml)
  • docs/ — internal knowledge base
  • DREAMBOOK.md — vision and wild ideas

How it works

The world is a toroidal 2D grid of terrain tiles, not discrete rooms. Players see a viewport centered on their position. Terrain types have mechanics — shallow water slows you, mountains block you, forests hide you.

Combat is timing-based with telegraphed moves and cooldown management, not turn-based.

The server runs a tick-based async game loop alongside the telnet server. SQLite handles persistence. Session mode stacks filter what reaches the player depending on context (exploring, fighting, composing, solving puzzles).