102 lines
4.1 KiB
Markdown
102 lines
4.1 KiB
Markdown
# Offensive Powers
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Research reference for offensive chi powers in MUD combat systems.
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### Chi Combat
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- Definition: Combine chi with physical combat.
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- Capabilities: Channel innate energy for offense and defense during fighting. Develops through martial arts training.
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- Applications: Chi Punch, Chi Kick, Chi Weaponry, Internal Rupturing, Unarmed Combat Mastery
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### Chi Attacks
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- Definition: Release/use chi for various attacks.
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- Capabilities: Project chi in various shapes/intensities as ranged projectiles or melee techniques.
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- Limitations: Overuse causes exhaustion/injury. May require buildup time. Requires martial arts training. Not immune to own blasts. Chi Absorption neutralizes.
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### Chi Projection
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- Definition: Emit/project chi in variety of shapes and forms.
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- Capabilities: Discharge chi as waves, blasts, auras in multiple configurations.
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- Applications: Chi Aura, Chi Ball, Chi Beam, Chi Bullet, Chi Constructs, Kiai (roar)
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- Limitations: Depletes reserves. Stamina drains rapidly. Other chi-users can deflect.
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### Chi Ball Projection
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- Definition: Create and launch spheres of pure chi.
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- Capabilities: Concentrated chi balls as melee/ranged attacks. Vary size. Defensive orbital formations.
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- Limitations: Countered by Chi Absorption.
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### Chi Beam Emission
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- Definition: Project beams of chi energy.
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- Capabilities: Directional beams. Vaporization damage. Fire from hands/mouth/fingers. Varying intensities.
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- Applications: Disintegration, Fissure Creation, Incineration
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- Limitations: Energy expenditure. Charging time for powerful variants. Physical strain during sustained fire.
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### Chi Blast
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- Definition: Release chi on specific target area.
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- Capabilities: Concentrated chi causing damage and shockwaves. Concussive impacts.
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- Limitations: Unrefined and indiscriminate.
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### Chi Bolt Projection
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- Definition: Create and project bolts of chi with controlled intensity.
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- Capabilities: Mid-tier projectiles. Stun, burn, injure, or penetrate. Variable size/force.
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- Limitations: Weaker than full chi attacks.
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### Chi Bomb Generation
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- Definition: Generate compressed explosives made of chi.
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- Capabilities: Chi bombs/explosives. Concussive detonations.
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- Applications: Explosion Inducement
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### Chi Breath
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- Definition: Generate chi internally and release from mouth.
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- Capabilities: Bursts, streams, spheres, mist from mouth.
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### Chi Bullet Projection
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- Definition: Fire bullets of chi energy.
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- Capabilities: Rapid-fire chi projectiles.
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- Applications: Bullet Hell, Scatter Shot, Multi-Beam
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### Chi Burst
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- Definition: Create bursts of chi energy.
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- Capabilities: Explosive releases. Concussive shockwaves. Disabling/damaging.
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- Limitations: Risk of self-harm from own bursts.
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### Chi Strike
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- Definition: Use chi to power a strike (punch, kick, headbutt, etc).
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- Capabilities: Amplify physical attacks through channeled energy. Infuse chi traits for varied effects. Scales from peak human to devastating.
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- Applications: Megaton Strike, Internal Rupturing, Elemental Strike, Razor Hand/Foot
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### Chi Multi Strike
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- Definition: Enhance attacks by repeating the same chi-infused attack multiple times.
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- Capabilities: Rapid successive chi-infused strikes. Applied to punches, kicks.
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- Applications: Rapid-Fire Moves, Speed Breaking
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- Limitations: Requires advanced martial skill and energy control.
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### Chi Slash
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- Definition: Combine slashing attacks with chi.
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- Capabilities: Chi-infused blade strikes. Ranged slash projection.
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- Applications: Cutting Wave, Absolute Slicing, Multi Slash
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### Chi Pillar Projection
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- Definition: Emit towering energy pillars of chi.
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- Capabilities: Vertical chi pillars. Guide during projection. Can trap/restrain targets.
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- Applications: Binding, Concussive Force
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- Limitations: Vulnerable to absorption. Structural integrity may fail. Easy to sidestep due to vertical trajectory.
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### Omnidirectional Chi Waves
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- Definition: Release powerful chi waves in all directions simultaneously.
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- Capabilities: Attack multiple opponents at once. Area destruction.
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- Limitations: Constrained by total reserves. May only work in 2D plane. Risk of hitting allies. Can be suicidal (self-detonation). Limited radius.
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