mud/src/mudlib
2026-02-14 11:51:39 -05:00
..
combat Add safe zone flag to prevent combat in peaceful areas 2026-02-14 11:50:49 -05:00
commands Show unlock requirements in help for locked moves 2026-02-14 11:40:46 -05:00
render Fix operator precedence in POV smart conjugation 2026-02-14 01:00:37 -05:00
store Wire kill/death tracking into combat engine 2026-02-14 11:40:45 -05:00
world Add world cache to speedup startup 2026-02-07 15:00:07 -05:00
zmachine Handle object 0 (nothing) gracefully in object parser 2026-02-10 18:32:36 -05:00
__init__.py Add first generation 2026-02-07 09:45:48 -05:00
__main__.py Add debug logs to view negotiations 2026-02-07 10:32:11 -05:00
caps.py Add MTTS capability parsing module with client color detection 2026-02-07 22:44:23 -05:00
container.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
content.py Add TOML content loader for declarative command definitions 2026-02-07 20:27:29 -05:00
corpse.py Add decomposition timer with broadcast and game loop integration 2026-02-14 10:20:22 -05:00
editor.py Fix editor search/replace parsing, dirty flag, and cursor tracking 2026-02-07 23:06:47 -05:00
effects.py Add fly command with cloud trail effects 2026-02-07 14:48:42 -05:00
embedded_if_session.py Add instruction tracing to step_fast and improve error messages 2026-02-10 18:29:27 -05:00
entity.py Add mob home regions to spawn rules and entity 2026-02-14 11:51:39 -05:00
export.py Add zone TOML export 2026-02-11 22:38:14 -05:00
gmcp.py Dedupe MSDP vitals to avoid spamming idle clients 2026-02-12 16:31:17 -05:00
if_session.py Clean up global state, migrate broadcast_to_spectators to Zone 2026-02-11 19:42:12 -05:00
loot.py Add loot table system with LootEntry and roll_loot 2026-02-14 10:02:38 -05:00
mob_ai.py Convert combat resolution to POV templates 2026-02-13 23:21:52 -05:00
mobs.py Add mob home regions to spawn rules and entity 2026-02-14 11:51:39 -05:00
object.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
player.py Wire kill/death tracking into combat engine 2026-02-14 11:40:45 -05:00
portal.py Add Portal class with target zone and coordinates 2026-02-11 20:38:47 -05:00
prompt.py Fix prompt template to show PL as gauge with max value 2026-02-14 10:45:39 -05:00
resting.py Wire stamina cues into combat and power loops 2026-02-14 01:00:37 -05:00
server.py Add player stats model and persistence 2026-02-14 11:40:45 -05:00
targeting.py Add target resolution module with ordinal and prefix matching 2026-02-14 01:39:45 -05:00
thing.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
things.py Add TOML verb support for thing templates 2026-02-11 21:47:33 -05:00
unconscious.py Wire stamina cues into combat and power loops 2026-02-14 01:00:37 -05:00
verb_handlers.py Add key-based unlock as first verb interaction 2026-02-11 21:47:33 -05:00
verbs.py Add verb infrastructure on Object 2026-02-11 21:47:33 -05:00
zone.py Add mob home regions to spawn rules and entity 2026-02-14 11:51:39 -05:00
zones.py Add mob home regions to spawn rules and entity 2026-02-14 11:51:39 -05:00