mud/tests
Jared Miller 0d0c142993
Add seed-based terrain world with movement and viewport
1000x1000 tile world generated deterministically from a seed using
layered Perlin noise. Terrain derived from elevation: mountains,
forests, grasslands, sand, water, with rivers traced downhill from
peaks. ANSI-colored viewport centered on player.

Command system with registry/dispatch, 8-direction movement (n/s/e/w
+ diagonals), look/l, quit/q. Players see arrival/departure messages.

Set connect_maxwait=0.5 on telnetlib3 to avoid the 4s CHARSET
negotiation timeout — MUD clients reject CHARSET immediately via MTTS.
2026-02-07 13:27:44 -05:00
..
test_ansi.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
test_commands.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
test_import.py Add first generation 2026-02-07 09:45:48 -05:00
test_server.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
test_terrain.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00