mud/content/help/movement.toml

40 lines
1.6 KiB
TOML

name = "movement"
title = "movement and navigation"
body = """
basic directions
move with cardinal and diagonal directions:
n, s, e, w (or north, south, east, west)
ne, nw, se, sw (northeast, northwest, southeast, southwest)
terrain
different tiles have different properties. some are passable, some aren't.
impassable terrain (like water ~ or mountains ^) blocks movement unless
you have special abilities.
zones
the world is divided into zones - spatial areas with their own terrain grids.
most zones are toroidal, meaning if you walk off the east edge you wrap to
the west edge (same for north/south). this makes zones feel continuous.
portals
some tiles have portals that transport you to other zones. to use a portal,
type 'enter <portal>' when standing on the portal tile. portals are one-way
unless there's a return portal at the destination.
flying
'fly' toggles flight mode. while flying:
- you can move over impassable terrain like water and mountains
- 'fly <direction>' moves you 5 tiles in that direction
- you leave cloud trails that fade over time
- you're immune to ground-based attacks (altitude matters in combat)
- 'fly' again to land
home command
'home' teleports you to your personal zone (a private space just for you).
'home return' takes you back to where you were before going home.
your return point is saved when you leave, so you can bounce back and forth.
looking around
'look' shows your current viewport and what's nearby.
the viewport centers on you and shows terrain, other players, mobs, and items.
"""