python mudlib using telnetlib3
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Jared Miller a10f3d4e70
Stagger cloud trail dissolution so tiles fade one at a time
Each cloud in the trail gets a slightly longer TTL than the one
before it (0.15s stagger). The origin cloud dissolves first, then
each subsequent tile follows. Two consecutive flights produce a
trail where the oldest clouds are already gone.
2026-02-07 14:48:42 -05:00
.claude Update agent config with new notes 2026-02-07 14:48:24 -05:00
docs Move notes to docs/how, docs/why, docs/lessons 2026-02-07 13:31:02 -05:00
scripts Add a map renderer 2026-02-07 13:38:32 -05:00
src/mudlib Stagger cloud trail dissolution so tiles fade one at a time 2026-02-07 14:48:42 -05:00
tests Stagger cloud trail dissolution so tiles fade one at a time 2026-02-07 14:48:42 -05:00
worlds/earth Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
.gitignore Add worktrees to gitignore 2026-02-07 13:46:22 -05:00
demo_terrain.py Add seed-based terrain world with movement and viewport 2026-02-07 13:27:44 -05:00
DREAMBOOK.md Add a dreambook 2026-02-07 12:19:49 -05:00
justfile Add a map renderer 2026-02-07 13:38:32 -05:00
mud.tin Add fly command with cloud trail effects 2026-02-07 14:48:42 -05:00
pyproject.toml Use async readline with local telnetlib3 2026-02-07 10:23:56 -05:00
uv.lock Update telnetlib3 2026-02-07 12:21:59 -05:00