Commit graph

344 commits

Author SHA1 Message Date
487e316629
Wire corpse spawning into combat death handling
When a mob dies in combat, create_corpse is called to spawn a corpse
at the mob's position with the mob's inventory transferred. This
replaces the direct despawn_mob call, making combat deaths leave
lootable corpses behind.

The fallback to despawn_mob is kept if the mob somehow has no zone.
2026-02-14 09:56:37 -05:00
4f487d5178
Add Corpse class and create_corpse factory
Corpse is a non-portable Container subclass that holds a deceased mob's
inventory. The create_corpse factory transfers items from the mob to the
corpse, sets a decompose_at timestamp for eventual cleanup, and calls
despawn_mob to remove the mob from the world.
2026-02-14 09:54:20 -05:00
4878f39124
Add container grammar with get-all and targeting support
- Update _find_container to use targeting module (prefix + ordinal)
- Update cmd_put to use find_in_inventory directly
- Add 'get all from <container>' support with portable item filtering
- Add comprehensive tests for all container grammar features
2026-02-14 01:39:45 -05:00
aca9864881
Wire target resolution into thing commands
Replace local exact-match helpers with targeting module calls for
prefix matching and ordinal disambiguation. Works in get, drop, and
container extraction (get X from Y).
2026-02-14 01:39:45 -05:00
5a0c1b2151
Fix dataclass equality causing duplicate items in move_to
Objects were comparing by value instead of identity, causing
list.remove() to remove the wrong object when moving items with
identical attributes. Set eq=False on all dataclasses to use
identity-based comparison.
2026-02-14 01:39:45 -05:00
a98f340e5a
Wire target resolution into look command 2026-02-14 01:39:45 -05:00
86797c3a82
Wire target resolution into combat commands 2026-02-14 01:39:45 -05:00
3f042de360
Add player alias system with persistence and dispatch
Implements a complete alias system allowing players to create command shortcuts.
Aliases are expanded during dispatch with a recursion guard (max 10 levels).

Changes:
- Add aliases field to Player dataclass (dict[str, str])
- Add player_aliases table to database schema
- Add save_aliases() and load_aliases() persistence functions
- Add alias/unalias commands with built-in command protection
- Integrate alias expansion into dispatch() before command resolution
- Add comprehensive test coverage for all features
2026-02-14 01:39:45 -05:00
4c969d2987
Add target resolution module with ordinal and prefix matching 2026-02-14 01:39:45 -05:00
be63a1cbde
Extract shared test fixtures to conftest.py
Moved common test fixtures (mock_writer, mock_reader, test_zone, player,
nearby_player, clear_state) from individual test files into a shared
conftest.py. This eliminates duplication across test_power.py, test_sleep.py,
test_combat_zaxis.py, test_quit.py, test_stamina_cues.py, and
test_stamina_cue_wiring.py.

Some test files override specific fixtures where they need custom behavior
(e.g., test_quit.py adds a close method to mock_writer, stamina tests use
smaller zones and custom player positions).
2026-02-14 01:00:37 -05:00
8bb87965d7
Wire stamina cues into combat and power loops 2026-02-14 01:00:37 -05:00
894a0b7396
Fix flying dodge template grammar 2026-02-14 01:00:37 -05:00
1dbc3a1c68
Replace magic number with DEATH_PL constant 2026-02-14 01:00:37 -05:00
8d31eeafaf
Extract power-up validation helper 2026-02-14 01:00:37 -05:00
5629f052a4
Add snap neck finisher command
Allows instant kill of unconscious opponents. Only works in combat on targets with unconscious posture. Ends encounter, handles mob despawn, sends dramatic messages to both parties.
2026-02-14 01:00:37 -05:00
b4dea1d349
Add unconscious state with automatic recovery
Players become unconscious when PL or stamina drops to 0. While unconscious, both stats slowly recover at 0.1 per tick (1.0 per second). When both reach above 0, player regains consciousness with a message. Recovery runs in the main game loop via process_unconscious.
2026-02-14 01:00:37 -05:00
d6d62abdb8
Add flying dodge mechanic at resolve time
When altitude differs at resolve time (attacker or defender changed flying state during window phase), attack misses. Treated as successful dodge with zero damage.
2026-02-14 01:00:37 -05:00
4da8d41b45
Add z-axis altitude check for starting combat
Players must be at same altitude (both flying or both grounded) to initiate combat. Attack fails with 'You can't reach them from here!' if altitude differs.
2026-02-14 01:00:37 -05:00
d8cd880b61
Add sleep command for deep rest recovery 2026-02-14 01:00:37 -05:00
36fcbecc12
Block quit command during combat 2026-02-14 01:00:37 -05:00
a4c9f31056
Cancel power-up tasks when combat starts
When combat begins, any active power-up task on either the attacker
or defender should be cancelled to prevent background power changes
during combat. This ensures players can't continue charging while
fighting.

The fix checks both entities for a _power_task attribute and cancels
it if present, then clears the reference.
2026-02-14 01:00:37 -05:00
2a546a3171
Fix operator precedence in POV smart conjugation
The {s} conjugation check had incorrect operator precedence that
evaluated the ch/sh suffix check independently of the prev_text
existence check. This could lead to confusing logic flow even
though it didn't crash due to len() handling empty strings safely.

Fixed by wrapping both suffix conditions in parentheses so they're
both guarded by the prev_text truthiness check.
2026-02-14 01:00:37 -05:00
afe99ceff5
Wire combat move and state into prompt variables 2026-02-13 23:21:53 -05:00
47534b1514
Add visible stamina cue broadcasts 2026-02-13 23:21:53 -05:00
4e8459df5f
Convert combat resolution to POV templates 2026-02-13 23:21:52 -05:00
15cc0d1ae0
Add announce and resolve templates to combat moves 2026-02-13 23:21:50 -05:00
2b21257d26
Add POV template engine for combat messages 2026-02-13 23:05:19 -05:00
292557e5fd
Add power up/down commands
Implements power level management system with tick-based power-up loop.
Players can raise PL toward max_pl (costs stamina per tick), lower PL
instantly, set exact PL targets, and cancel ongoing power-ups.
2026-02-13 23:01:33 -05:00
72b877c5d1
Send GMCP Char.Vitals after each command 2026-02-13 22:48:59 -05:00
593bfd3028
Add prompt command for customization 2026-02-13 22:48:59 -05:00
4930f1408b
Wire render_prompt into server shell loop 2026-02-13 22:48:59 -05:00
780501ceed
Add render_prompt with modal templates 2026-02-13 22:48:59 -05:00
9729e853e1
Add color markup engine for prompt templates 2026-02-13 22:48:59 -05:00
525b2fd812
Refactor look command to use structured room display
- Add Where: header with zone description
- Add Location: line with quadrant and coordinates
- Add Nearby: line showing entities in viewport (not on player's tile)
- Add Exits: line showing available cardinal directions
- Replace 'Here:' with individual entity lines showing posture
- Replace 'Portals:' with individual 'You see {name}.' lines
- Add look <thing> routing to examine command
- Add comprehensive tests for new structured output
- Update existing tests to match new output format
2026-02-13 22:20:48 -05:00
d7d4fff701
Add render/room.py with structured room display functions 2026-02-13 22:20:48 -05:00
1f7db3a205
Add posture property to Entity for room display 2026-02-13 22:06:18 -05:00
f3ba262fbc
Add bending research 2026-02-13 21:39:12 -05:00
bb86166205
Add chi related notes 2026-02-13 21:39:06 -05:00
6ff0f3a507
Add experience roadmap to docs index 2026-02-13 20:51:02 -05:00
dd6acfd1b8
Add experience layer roadmap (phases 8-15) 2026-02-13 20:50:38 -05:00
d83f41f907
Add a library brainstorm 2026-02-13 12:16:35 -05:00
8d0ca744c7
Add 210 Grimm fairy tales as individual text files 2026-02-13 12:16:35 -05:00
947dd73912
Add Grimm fairy tales splitter script 2026-02-13 11:28:56 -05:00
65fe92b4e0
Add a brainstorm text file 2026-02-12 19:08:10 -05:00
9ee4ff050d
Add combat and defense aliases 2026-02-12 18:31:26 -05:00
61ab785b59
Send telegraph messages to player when mobs attack 2026-02-12 18:22:30 -05:00
a4a95694f8
Remove player from zone contents on disconnect
Player objects were removed from the players dict on quit/disconnect
but never removed from zone._contents, leaving ghost * markers on
other players' maps.
2026-02-12 17:00:19 -05:00
b63b054997
Show entities at player position beneath the map
Adds a "Here: goblin, Ally" line after the map grid listing mobs and
other players sharing the tile. Dead mobs are excluded.
2026-02-12 17:00:19 -05:00
4cff1475c3
Remove player from zone contents on disconnect
Player objects were removed from the players dict on quit/disconnect
but never removed from zone._contents, leaving ghost * markers on
other players' maps.
2026-02-12 16:41:04 -05:00
833c0efa3a
Add a thorough tintin document 2026-02-12 16:31:34 -05:00