Implements craft command to create items from recipes by consuming
ingredients from player inventory. Recipes command lists available
recipes or shows details for a specific recipe. Registers commands
and loads recipes at server startup.
Create librarian mob template as a non-combatant NPC with:
- dialogue tree linking (npc_name field)
- time-based schedule (working 7-21, idle otherwise)
- empty moves list (cannot fight)
Wire dialogue tree loading into server startup to load from content/dialogue/.
Add npc_name field to MobTemplate and spawn_mob to preserve dialogue tree links.
Integration tests verify:
- spawning from template preserves npc_name and schedule
- full conversation flow (start, advance, end)
- converse state blocks movement
- schedule transitions change behavior state
- working state blocks movement
- patrol behavior follows waypoints
Implements a TOML-based dialogue tree system for NPCs with:
- DialogueChoice: player response options with optional conditions
- DialogueNode: NPC text with choices and optional actions
- DialogueTree: complete tree with root node and node graph
- Validation for root_node and next_node references
- load_dialogue() for single files, load_all_dialogues() for directories
Includes librarian dialogue example with nested conversation flow.
Zones can now define spawn rules in TOML:
- [[spawns]] sections specify mob type, max count, and respawn timer
- SpawnRule dataclass stores configuration
- load_zone() parses spawn rules from TOML
- Added example spawn rules to treehouse zone (squirrel, crow)
This is configuration infrastructure only - actual spawning logic
will be handled by the game loop in a future phase.
Implements the new player funnel with two tutorial zones:
- Flower: 7x7 sealed zone with translucent petals, spawn at center
- Treehouse: 20x15 platform zone with rope ladder and branch exits
Both zones are bounded (non-toroidal) and include portals for progression.
Extended ThingTemplate with optional container fields (capacity, closed, locked).
When a template includes capacity, spawn_thing now creates a Container instead
of a regular Thing.
Added two example container templates:
- chest.toml: non-portable, capacity 5, starts closed
- sack.toml: portable, capacity 3, starts open
Implements load_zone() and load_zones() functions to parse zone
definitions from TOML files. Wires zone loading into server startup
to register all zones from content/zones/ directory. Updates player
zone lookup to use the registry instead of hardcoded overworld check.
Includes tavern.toml as first hand-built interior zone (8x6 bounded).
ThingTemplate dataclass mirrors MobTemplate pattern. load_thing_template
and load_thing_templates parse TOML files from content/things/. spawn_thing
creates Thing instances from templates. Includes rock and fountain examples.
Phase 1 of fightable mobs: MobTemplate dataclass loaded from TOML,
global mobs list, spawn_mob/despawn_mob/get_nearby_mob with
wrapping-aware distance. Mob entity gets moves and next_action_at fields.
The DREAMBOOK always described "punch right/left [target]" as one command
with a direction argument, but the implementation had separate TOML files
and multi-word command names that the dispatcher couldn't reach (it only
matches the first word). Aliases like "pr" also couldn't pass targets
because the shared handler tried to re-derive the move from args.
Changes:
- Merge punch_left/right, dodge_left/right, parry_high/low into single
TOML files with [variants] sections
- Add command/variant fields to CombatMove for tracking move families
- load_move() now returns list[CombatMove], expanding variants
- Handlers bound to moves via closures at registration time:
variant handler for base commands (punch → parses direction from args),
direct handler for aliases and simple moves (pr → move already known)
- Core logic in do_attack/do_defend takes a resolved move
- Combat doc rewritten as rst with architecture details
- Simplify mud.tin aliases (pr/pl/etc are built-in MUD commands now)
Scan content/commands/ for .toml files at startup and register them
as commands alongside Python-defined ones. Two flavors: handler-based
(points to a Python callable via module:function) and message-based
(auto-generates a handler from inline text). Includes example MOTD
command, type validation, error logging, and full test coverage.