Zones can now define spawn rules in TOML: - [[spawns]] sections specify mob type, max count, and respawn timer - SpawnRule dataclass stores configuration - load_zone() parses spawn rules from TOML - Added example spawn rules to treehouse zone (squirrel, crow) This is configuration infrastructure only - actual spawning logic will be handled by the game loop in a future phase. |
||
|---|---|---|
| .. | ||
| combat | ||
| commands | ||
| mobs | ||
| stories | ||
| things | ||
| zones | ||