Commit graph

28 commits

Author SHA1 Message Date
11636e073a
Add craft and recipes commands
Implements craft command to create items from recipes by consuming
ingredients from player inventory. Recipes command lists available
recipes or shows details for a specific recipe. Registers commands
and loads recipes at server startup.
2026-02-14 17:58:59 -05:00
4d44c4aadd
Add librarian NPC with integration tests
Create librarian mob template as a non-combatant NPC with:
- dialogue tree linking (npc_name field)
- time-based schedule (working 7-21, idle otherwise)
- empty moves list (cannot fight)

Wire dialogue tree loading into server startup to load from content/dialogue/.

Add npc_name field to MobTemplate and spawn_mob to preserve dialogue tree links.

Integration tests verify:
- spawning from template preserves npc_name and schedule
- full conversation flow (start, advance, end)
- converse state blocks movement
- schedule transitions change behavior state
- working state blocks movement
- patrol behavior follows waypoints
2026-02-14 14:31:39 -05:00
5d61008dc1
Add dialogue tree data model with tests
Implements a TOML-based dialogue tree system for NPCs with:
- DialogueChoice: player response options with optional conditions
- DialogueNode: NPC text with choices and optional actions
- DialogueTree: complete tree with root node and node graph
- Validation for root_node and next_node references
- load_dialogue() for single files, load_all_dialogues() for directories

Includes librarian dialogue example with nested conversation flow.
2026-02-14 14:31:39 -05:00
755d23aa13
Add safe zone flag to prevent combat in peaceful areas 2026-02-14 11:50:49 -05:00
8e9e6f8245
Add unlock conditions to roundhouse and sweep moves
Roundhouse requires 5 total kills, sweep requires defeating
3 goblins. Basic moves (punch, dodge, duck, parry, jump)
remain available from the start.
2026-02-14 11:40:46 -05:00
9f0db0ffb1
Wire loot tables into corpse creation
Combat engine looks up mob template loot table and passes to
create_corpse. Goblin template now drops crude club (80%) and
1-3 gold coins (50%).
2026-02-14 10:22:53 -05:00
d8cd880b61
Add sleep command for deep rest recovery 2026-02-14 01:00:37 -05:00
15cc0d1ae0
Add announce and resolve templates to combat moves 2026-02-13 23:21:50 -05:00
593bfd3028
Add prompt command for customization 2026-02-13 22:48:59 -05:00
8d0ca744c7
Add 210 Grimm fairy tales as individual text files 2026-02-13 12:16:35 -05:00
3a756cc589
Add ambient message support to zones 2026-02-11 22:38:14 -05:00
c3884e236b
Add per-zone mob spawn rules
Zones can now define spawn rules in TOML:
- [[spawns]] sections specify mob type, max count, and respawn timer
- SpawnRule dataclass stores configuration
- load_zone() parses spawn rules from TOML
- Added example spawn rules to treehouse zone (squirrel, crow)

This is configuration infrastructure only - actual spawning logic
will be handled by the game loop in a future phase.
2026-02-11 22:38:14 -05:00
b123d55fbd
Add hub zone with portal connections 2026-02-11 22:38:14 -05:00
56c82700b0
Add tutorial zones (flower and treehouse)
Implements the new player funnel with two tutorial zones:
- Flower: 7x7 sealed zone with translucent petals, spawn at center
- Treehouse: 20x15 platform zone with rope ladder and branch exits

Both zones are bounded (non-toroidal) and include portals for progression.
2026-02-11 22:38:14 -05:00
7154dd86d3
Add portal to tavern zone 2026-02-11 22:38:14 -05:00
cb3ad6a547
Add spawn point support to zones 2026-02-11 22:00:06 -05:00
68161fd025
Add container support to thing template loader
Extended ThingTemplate with optional container fields (capacity, closed, locked).
When a template includes capacity, spawn_thing now creates a Container instead
of a regular Thing.

Added two example container templates:
- chest.toml: non-portable, capacity 5, starts closed
- sack.toml: portable, capacity 3, starts open
2026-02-11 20:58:55 -05:00
d18f21a031
Add zone TOML loader and tavern interior zone
Implements load_zone() and load_zones() functions to parse zone
definitions from TOML files. Wires zone loading into server startup
to register all zones from content/zones/ directory. Updates player
zone lookup to use the registry instead of hardcoded overworld check.

Includes tavern.toml as first hand-built interior zone (8x6 bounded).
2026-02-11 20:58:55 -05:00
c43b3346ae
Add Thing templates, TOML loading, and spawning
ThingTemplate dataclass mirrors MobTemplate pattern. load_thing_template
and load_thing_templates parse TOML files from content/things/. spawn_thing
creates Thing instances from templates. Includes rock and fountain examples.
2026-02-11 20:01:15 -05:00
e72f13e78a
Add provenance documentation for test story files 2026-02-10 17:10:29 -05:00
84cd75e3a3
Add mob templates, registry, and spawn/despawn/query
Phase 1 of fightable mobs: MobTemplate dataclass loaded from TOML,
global mobs list, spawn_mob/despawn_mob/get_nearby_mob with
wrapping-aware distance. Mob entity gets moves and next_action_at fields.
2026-02-09 11:54:29 -05:00
f36085c921
Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00
67781578a3
Add descriptions to all combat move TOMLs 2026-02-08 14:32:51 -05:00
c385f559a3
Strip aliases from TOML content files 2026-02-08 13:36:20 -05:00
e9378bb6fa
Tweak the timing windows in combat 2026-02-08 12:28:17 -05:00
6344c09275
Restructure combat moves: single-word commands with variant args
The DREAMBOOK always described "punch right/left [target]" as one command
with a direction argument, but the implementation had separate TOML files
and multi-word command names that the dispatcher couldn't reach (it only
matches the first word). Aliases like "pr" also couldn't pass targets
because the shared handler tried to re-derive the move from args.

Changes:
- Merge punch_left/right, dodge_left/right, parry_high/low into single
  TOML files with [variants] sections
- Add command/variant fields to CombatMove for tracking move families
- load_move() now returns list[CombatMove], expanding variants
- Handlers bound to moves via closures at registration time:
  variant handler for base commands (punch → parses direction from args),
  direct handler for aliases and simple moves (pr → move already known)
- Core logic in do_attack/do_defend takes a resolved move
- Combat doc rewritten as rst with architecture details
- Simplify mud.tin aliases (pr/pl/etc are built-in MUD commands now)
2026-02-08 00:20:52 -05:00
dbb976be24
Add data-driven combat system with TOML move definitions
Combat moves defined as TOML content files in content/combat/,
not engine code. State machine (IDLE > TELEGRAPH > WINDOW > RESOLVE)
processes timing-based exchanges. Counter relationships, stamina
costs, damage formulas all tunable from data files.

Moves: punch right/left, roundhouse, sweep, dodge right/left,
parry high/low, duck, jump. Combat ends on knockout (PL <= 0)
or exhaustion (stamina <= 0).
2026-02-07 21:16:12 -05:00
d159a88ca4
Add TOML content loader for declarative command definitions
Scan content/commands/ for .toml files at startup and register them
as commands alongside Python-defined ones. Two flavors: handler-based
(points to a Python callable via module:function) and message-based
(auto-generates a handler from inline text). Includes example MOTD
command, type validation, error logging, and full test coverage.
2026-02-07 20:27:29 -05:00