Fix line-too-long lint errors in IF mode tests

This commit is contained in:
Jared Miller 2026-02-09 16:01:36 -05:00
parent b133f2febe
commit 8a8e3dd6e8
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C

View file

@ -41,7 +41,7 @@ def test_player_if_session_can_be_set(player):
@pytest.mark.asyncio
async def test_if_mode_routes_input_to_if_session(player):
"""When mode is 'if' and if_session is set, input routes to if_session.handle_input."""
"""Input routes to if_session.handle_input in IF mode."""
# Create a mock IF session
mock_session = MagicMock()
mock_session.handle_input = AsyncMock(
@ -105,7 +105,7 @@ async def test_mode_stack_push_and_pop_for_if(player):
@pytest.mark.asyncio
async def test_empty_input_allowed_in_if_mode(player):
"""Test that empty input is allowed in IF mode (some IF games accept blank input)."""
"""Empty input is allowed in IF mode."""
# Create a mock IF session
mock_session = MagicMock()
mock_session.handle_input = AsyncMock(