From 8a8e3dd6e8663ce87162d889962ac002c76ad24d Mon Sep 17 00:00:00 2001 From: Jared Miller Date: Mon, 9 Feb 2026 16:01:36 -0500 Subject: [PATCH] Fix line-too-long lint errors in IF mode tests --- tests/test_if_mode.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/test_if_mode.py b/tests/test_if_mode.py index 9b708af..e3f7ec9 100644 --- a/tests/test_if_mode.py +++ b/tests/test_if_mode.py @@ -41,7 +41,7 @@ def test_player_if_session_can_be_set(player): @pytest.mark.asyncio async def test_if_mode_routes_input_to_if_session(player): - """When mode is 'if' and if_session is set, input routes to if_session.handle_input.""" + """Input routes to if_session.handle_input in IF mode.""" # Create a mock IF session mock_session = MagicMock() mock_session.handle_input = AsyncMock( @@ -105,7 +105,7 @@ async def test_mode_stack_push_and_pop_for_if(player): @pytest.mark.asyncio async def test_empty_input_allowed_in_if_mode(player): - """Test that empty input is allowed in IF mode (some IF games accept blank input).""" + """Empty input is allowed in IF mode.""" # Create a mock IF session mock_session = MagicMock() mock_session.handle_input = AsyncMock(