Add paint mode for terrain editing

This commit is contained in:
Jared Miller 2026-02-11 22:13:56 -05:00
parent c3884e236b
commit 889a0d7bcf
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
3 changed files with 67 additions and 2 deletions

View file

@ -68,11 +68,15 @@ async def move_player(player: Player, dx: int, dy: int, direction_name: str) ->
assert isinstance(zone, Zone), "Player must be in a zone to move" assert isinstance(zone, Zone), "Player must be in a zone to move"
target_x, target_y = zone.wrap(player.x + dx, player.y + dy) target_x, target_y = zone.wrap(player.x + dx, player.y + dy)
# Check if the target is passable # Check if the target is passable (skip check in paint mode)
if not zone.is_passable(target_x, target_y): if not player.paint_mode and not zone.is_passable(target_x, target_y):
await player.send("You can't go that way.\r\n") await player.send("You can't go that way.\r\n")
return return
# If painting, place the brush tile at the current position before moving
if player.paint_mode and player.painting:
zone.terrain[player.y][player.x] = player.paint_brush
# Send departure message to players in the old area # Send departure message to players in the old area
opposite = OPPOSITE_DIRECTIONS[direction_name] opposite = OPPOSITE_DIRECTIONS[direction_name]
await send_nearby_message( await send_nearby_message(

View file

@ -0,0 +1,58 @@
"""Paint mode commands for terrain editing."""
from mudlib.commands import CommandDefinition, register
from mudlib.player import Player
async def cmd_paint(player: Player, args: str) -> None:
"""Toggle paint mode on/off.
Paint mode allows admin to edit terrain tile-by-tile.
"""
if player.paint_mode:
# Exit paint mode
player.paint_mode = False
player.painting = False
await player.send("Paint mode off.\r\n")
else:
# Enter paint mode
player.paint_mode = True
player.painting = False
await player.send(
"Paint mode on. Use 'p' to toggle painting, "
"type a character to set brush.\r\n"
)
async def cmd_toggle_painting(player: Player, args: str) -> None:
"""Toggle between survey and painting states within paint mode."""
if not player.paint_mode:
await player.send("You must be in paint mode to do that.\r\n")
return
player.painting = not player.painting
if player.painting:
await player.send(f"Painting with '{player.paint_brush}'.\r\n")
else:
await player.send("Survey mode.\r\n")
async def cmd_set_brush(player: Player, args: str) -> None:
"""Set the brush character for painting."""
if not player.paint_mode:
await player.send("You must be in paint mode to do that.\r\n")
return
char = args.strip()
if len(char) != 1:
await player.send("Brush must be a single character.\r\n")
return
player.paint_brush = char
await player.send(f"Brush set to '{char}'.\r\n")
# Register paint mode commands
register(CommandDefinition("@paint", cmd_paint))
register(CommandDefinition("p", cmd_toggle_painting))
register(CommandDefinition("brush", cmd_set_brush))

View file

@ -25,6 +25,9 @@ class Player(Entity):
caps: ClientCaps = field(default_factory=lambda: ClientCaps(ansi=True)) caps: ClientCaps = field(default_factory=lambda: ClientCaps(ansi=True))
editor: Editor | None = None editor: Editor | None = None
if_session: IFSession | EmbeddedIFSession | None = None if_session: IFSession | EmbeddedIFSession | None = None
paint_mode: bool = False
painting: bool = False
paint_brush: str = "."
@property @property
def mode(self) -> str: def mode(self) -> str: