mud/src/mudlib/commands/paint.py

58 lines
1.7 KiB
Python

"""Paint mode commands for terrain editing."""
from mudlib.commands import CommandDefinition, register
from mudlib.player import Player
async def cmd_paint(player: Player, args: str) -> None:
"""Toggle paint mode on/off.
Paint mode allows admin to edit terrain tile-by-tile.
"""
if player.paint_mode:
# Exit paint mode
player.paint_mode = False
player.painting = False
await player.send("Paint mode off.\r\n")
else:
# Enter paint mode
player.paint_mode = True
player.painting = False
await player.send(
"Paint mode on. Use 'p' to toggle painting, "
"type a character to set brush.\r\n"
)
async def cmd_toggle_painting(player: Player, args: str) -> None:
"""Toggle between survey and painting states within paint mode."""
if not player.paint_mode:
await player.send("You must be in paint mode to do that.\r\n")
return
player.painting = not player.painting
if player.painting:
await player.send(f"Painting with '{player.paint_brush}'.\r\n")
else:
await player.send("Survey mode.\r\n")
async def cmd_set_brush(player: Player, args: str) -> None:
"""Set the brush character for painting."""
if not player.paint_mode:
await player.send("You must be in paint mode to do that.\r\n")
return
char = args.strip()
if len(char) != 1:
await player.send("Brush must be a single character.\r\n")
return
player.paint_brush = char
await player.send(f"Brush set to '{char}'.\r\n")
# Register paint mode commands
register(CommandDefinition("@paint", cmd_paint))
register(CommandDefinition("p", cmd_toggle_painting))
register(CommandDefinition("brush", cmd_set_brush))