Update builder manual combat examples with correct field names
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1 changed files with 6 additions and 3 deletions
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@ -241,7 +241,7 @@ name = "punch"
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description = "a close-range strike with the fist, quick but predictable"
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description = "a close-range strike with the fist, quick but predictable"
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move_type = "attack"
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move_type = "attack"
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stamina_cost = 5.0
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stamina_cost = 5.0
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timing_window_ms = 1800
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hit_time_ms = 1800
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damage_pct = 0.15
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damage_pct = 0.15
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[variants.left]
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[variants.left]
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@ -266,7 +266,8 @@ name = "dodge"
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description = "a quick sidestep to evade incoming attacks"
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description = "a quick sidestep to evade incoming attacks"
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move_type = "defense"
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move_type = "defense"
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stamina_cost = 3.0
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stamina_cost = 3.0
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timing_window_ms = 800
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active_ms = 800
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recovery_ms = 2700
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[variants.left]
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[variants.left]
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@ -279,7 +280,9 @@ timing_window_ms = 800
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- `description` - shown in help/skills
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- `description` - shown in help/skills
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- `move_type` - "attack" or "defense"
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- `move_type` - "attack" or "defense"
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- `stamina_cost` - stamina consumed per use
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- `stamina_cost` - stamina consumed per use
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- `timing_window_ms` - how long the window is open (attacks: time to defend, defenses: commitment time)
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- `hit_time_ms` - (attacks) time in ms from initiation to impact
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- `active_ms` - (defenses) how long defense blocks once activated, in ms
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- `recovery_ms` - (defenses) lockout after active window ends, in ms
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- `damage_pct` - fraction of attacker's PL dealt as damage (attacks only)
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- `damage_pct` - fraction of attacker's PL dealt as damage (attacks only)
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- `[variants.X]` - each variant becomes a separate command: "punch left", "punch right"
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- `[variants.X]` - each variant becomes a separate command: "punch left", "punch right"
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- POV templates: `{attacker}`, `{defender}`, `{s}` (third person s), `{es}`, `{his}`, `{him}`, `{y|ies}` (irregular conjugation)
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- POV templates: `{attacker}`, `{defender}`, `{s}` (third person s), `{es}`, `{his}`, `{him}`, `{y|ies}` (irregular conjugation)
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