Update daydream
This commit is contained in:
commit
03330d0ecd
1 changed files with 64 additions and 0 deletions
64
notes/DAYDREAMING.txt
Normal file
64
notes/DAYDREAMING.txt
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
i like to imagine blending concepts with a MUD, interactive fiction, text
|
||||
based adventures.
|
||||
|
||||
so in one part it's moving around like you are in a mud, room names, short
|
||||
description perhaps, long description perhaps, and a little ascii
|
||||
representation that perhaps renders on the left or right or above or beneath
|
||||
room description and available exits
|
||||
|
||||
|
||||
however, i love what trenton gave us. the ascii worlds that update on
|
||||
movement/look and have you centered in them
|
||||
|
||||
i love the math of the combat, you could understand damage with percentages as
|
||||
a function of your powerlevel, which was also your health. stamina emptying
|
||||
also had you passing out, iirc. tbh i dont entirely remember how it worked. im
|
||||
actually quite fuzzy on it atm
|
||||
|
||||
let me type some of the combat commands
|
||||
|
||||
punch right/left [target, not needed if u have an active target aka in combat]
|
||||
roundhouse [target]
|
||||
dodge right/left
|
||||
duck
|
||||
jump
|
||||
parry high/low
|
||||
|
||||
you might see:
|
||||
|
||||
jake arrives from the west
|
||||
jake pulls back his right fist
|
||||
|
||||
this informs you that you had better parry high or dodge left
|
||||
|
||||
parry high was roughly needed.. in a small window.. not RIGHT away, and not too
|
||||
late
|
||||
|
||||
all commands took time so you could just parry high .9 seconds oto early and
|
||||
then instnatly fire it agtain, yhou had to fail the parry first or something
|
||||
|
||||
we will honestly have to tweak all tthese timings
|
||||
|
||||
---
|
||||
|
||||
so i said we're on an ascii map, that was earth
|
||||
|
||||
you could travel around earth and find mobs to find
|
||||
|
||||
if your powerlevel was 100
|
||||
|
||||
and you fought a mob that had the same pl let us say, you could earn no mopre
|
||||
than 10 pl from then, 10%. but if you were 1000pl and killed a 100pl, you
|
||||
wouldnt gain 10%, the function doews account your actual power level too
|
||||
(diminishign returns i guess idk, means yhou gotta move on and fight more
|
||||
p[owerful mobs)
|
||||
|
||||
|
||||
what i really want to think about though isnt all these details from ONE dbz
|
||||
mud i played
|
||||
|
||||
but, the.. framework to suport:
|
||||
|
||||
ascii mobs, combat, that kinda stuff
|
||||
|
||||
tweaking it, expanding it, etc
|
||||
Loading…
Reference in a new issue