11 lines
456 B
Text
11 lines
456 B
Text
bigger buffer, fewer flushes: squeezing out more headroom
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- increased raylib batch buffer from 8192 to 32768 vertices
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- ~140k entities at 60fps on i5-6500T
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- ~40% improvement over default buffer
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- fewer GPU flushes per frame
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- also added: release workflows for github and forgejo
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- added OPTIMIZATIONS.md documenting the journey
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- added README, UI panel with FPS display
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- heap allocated entity array to support 1 million entities
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- per-entity RGB colors
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