bigger buffer, fewer flushes: squeezing out more headroom - increased raylib batch buffer from 8192 to 32768 vertices - ~140k entities at 60fps on i5-6500T - ~40% improvement over default buffer - fewer GPU flushes per frame - also added: release workflows for github and forgejo - added OPTIMIZATIONS.md documenting the journey - added README, UI panel with FPS display - heap allocated entity array to support 1 million entities - per-entity RGB colors