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02fd358611
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Modify forgejo release to target our own runner
release / build (push) Failing after 1m19s
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2025-12-20 12:47:54 -05:00 |
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5b890b18e4
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Add glossary and rops doc
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2025-12-19 07:50:32 -05:00 |
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55b0d7fab7
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Add hd530 notes with point sprite experience
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2025-12-17 21:22:02 -05:00 |
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a842800ede
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Add release notes
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2025-12-17 21:01:21 -05:00 |
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0568204cb7
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Clean up todo and optimizations doc
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2025-12-17 20:58:31 -05:00 |
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516b4af458
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Mark off the computer shader todo
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2025-12-17 14:13:51 -05:00 |
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6dcafc8f3c
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Add doc "why rendering millions of entities is hard"
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2025-12-17 14:02:41 -05:00 |
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9f3495b882
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Add alignCast for cross platform strictness
release / build (release) Has been cancelled
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2025-12-17 11:56:06 -05:00 |
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90bb30b6c6
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Cleanup compute shader implementation
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2025-12-17 11:48:45 -05:00 |
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9e8226de32
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Add GPU RNG to computer shader
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2025-12-17 10:02:09 -05:00 |
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62d010bdc0
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Add computer shader infrastructure
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2025-12-17 09:50:35 -05:00 |
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45c37bfcd2
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Add shader plans
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2025-12-17 09:50:22 -05:00 |
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5fd82000cf
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Add GpuEntity struct expansion
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2025-12-17 09:43:11 -05:00 |
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c30b9c0ed0
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Add a doc on hysteria
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2025-12-16 17:37:51 -05:00 |
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ebe28e5669
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Add tracy profiling
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2025-12-16 17:27:55 -05:00 |
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7b43b5726e
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Add zoom plans
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2025-12-16 14:35:24 -05:00 |
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d0dcb701f8
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Color FPS green or red
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2025-12-16 13:58:56 -05:00 |
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e1d5dc136e
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Bind q to zoom-out and quit
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2025-12-16 13:03:52 -05:00 |
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3e2e39100a
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Add zoom and panning via mouse
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2025-12-16 12:56:54 -05:00 |
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26383ed79e
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Add memory panel
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2025-12-16 11:28:02 -05:00 |
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1782bc8db7
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Draw background right away
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2025-12-16 11:16:38 -05:00 |
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3f9e33feaf
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Add panel toggling via tab
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2025-12-16 11:14:34 -05:00 |
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d8bc9ac927
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Explain lofivor name in README
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2025-12-16 10:50:35 -05:00 |
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9e48f2cc2d
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Add windows build to release
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2025-12-16 10:31:25 -05:00 |
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123322494e
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Remove FPS cap with optional vsync arg
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2025-12-16 10:31:25 -05:00 |
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2deaa66a78
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Set entity commands to 10k and 50k increments
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2025-12-16 10:31:25 -05:00 |
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57d4334cad
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Set ssbo to default
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2025-12-16 09:28:59 -05:00 |
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91a60ba632
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Update docs with ssbo discovery
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2025-12-16 09:28:59 -05:00 |
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64760d0a35
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Embed shaders at build time
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2025-12-16 09:28:59 -05:00 |
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3549f2de9c
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Wire ssbo rendering into sandbox
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2025-12-16 09:03:13 -05:00 |
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63d72dd94f
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Add ssbo-based instance renderer
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2025-12-16 09:03:13 -05:00 |
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ee384f2355
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Add entity shaders
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2025-12-16 08:59:33 -05:00 |
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6ac5b10b93
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Update TODO and OPTIMIZATIONS with gpu discovery
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2025-12-16 06:11:44 -05:00 |
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1c0f552032
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Swap static buffer for heap-allocated
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2025-12-16 06:11:44 -05:00 |
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3a54b0dde3
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Add GPU instance setup
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2025-12-16 06:11:44 -05:00 |
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faeb366bfb
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Quiet up bench-sw
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2025-12-16 06:11:44 -05:00 |
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da7bd7badd
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Increase batch buffer size
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2025-12-16 06:11:26 -05:00 |
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342c73f4f3
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Show FPS in benchmark log
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2025-12-15 18:50:37 -05:00 |
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70dd969a5b
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Collect args with argsWithAllocator
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2025-12-15 18:50:37 -05:00 |
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95f5a3683c
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Add bench arg that ramps entities
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2025-12-15 18:50:37 -05:00 |
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6fa800adc1
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Add optimizations doc
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2025-12-15 17:30:40 -05:00 |
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f5130eaa43
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Add a journal entry for i5-6500t
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2025-12-15 17:18:30 -05:00 |
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3ccc0dc5bd
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Add a simple README
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2025-12-15 16:55:45 -05:00 |
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097408b8e3
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Update TODO.md for optimization only focus
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2025-12-15 16:55:45 -05:00 |
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186f8b66f6
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Allow holding keys to adjust entity counts
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2025-12-15 16:55:45 -05:00 |
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66eccf5e64
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Fix x11 raylib build error
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2025-12-15 16:55:45 -05:00 |
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861ed3d8e1
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Add a forgejo win/linux release workflow
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2025-12-15 16:55:45 -05:00 |
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ed829d3b13
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Add a github release workflow
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2025-12-15 16:55:45 -05:00 |
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cdf07c768e
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Add verdana font
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2025-12-15 16:55:45 -05:00 |
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0b2ab1bc4d
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Remove ?ref=devel from raylib-zig dep url
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2025-12-15 16:55:45 -05:00 |
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