# slay the spire board game rules (canonical reference) This file is the canonical mechanical reference for this project. Source: `STS_KS_Rulebook.pdf`. Use this for adjudicating rule disputes and deciding implementation behavior. For a smaller implementation spec, see `docs/rules-web-mvp.md`. For intentional product deviations, see `docs/rules-web-delta.md`. ## Canonical clarifications (high-value) These points are called out explicitly because they are commonly simplified or misremembered. 1. Setup shuffle behavior - Do not shuffle Summons, Daze, or Status decks during setup. - Keep 1st Encounter cards separate from the main Encounter deck. 2. Act transition behavior - Replace act-specific decks with next-Act versions. - Summons also use the next-Act deck and remain unshuffled. - Heal to max HP at start of Act II/III (and Act IV when used). - Shuffle each player's card rewards deck with skipped cards; do not shuffle rares. 3. Combat ordering - One shared player turn (simultaneous player actions), then enemy turn. - Die is rolled once per round and drives all die-based effects that round. - Enemy action order: highest row to lowest row, left to right; bosses act last. - Enemy Block is removed at start of enemy turn. 4. Reward and inventory constraints - Players may evaluate combat rewards with full knowledge before finalizing choices. - Potions are limited; overflow requires skip/pass/use-discard handling. - Potions are the only tradeable item type outside combat. 5. Targeting and damage semantics - Player AoE targets one row and always includes boss if present. - "ALL enemies" targets every row plus boss. - Weak and Vulnerable interact via cancellation rule in canon reference. - "Lose HP" is not damage and is not prevented by Block. 6. Playing copies - Copies are free. - X-cost copies use original X value. - Copies resolve before original card resolves. - Only one "play multiple times" effect can apply to a given played card; additional effects wait for next valid card. 7. Cross-character mechanics - Transforming off-class/colorless cards still draws from your own card rewards deck. - Golden Ticket revealed from another character uses that character's rare deck. - If stances/orbs are gained cross-character, Prismatic Shard rules apply. 8. Golden rule - If card text contradicts general rules, card text takes precedence. ## Scope notes The official rulebook also includes: - FAQ and specific card interactions - Unlock progression and Ascension ladder - Daily Climb/custom modifiers - Act IV keys and quick-start tables - Optional modes All are canonical unless explicitly listed as product deltas in `docs/rules-web-delta.md`.