# slaywithfriends web rules (MVP) This document defines the rules currently enforced by the web app. It is intentionally smaller than the full board game rulebook. Scope: support a complete multiplayer run through at least Act I with correct turn order, combat resolution, rewards, and map progression. ## Core loop - 1-4 players cooperate through map rooms. - If any player reaches 0 HP, the run ends in defeat. - Clear the Act boss to complete the Act. ## Setup 1. Each player chooses a character and starts with that character's starter deck. 2. Each player starts with 3 Energy, 0 Block, and max HP. 3. Prepare decks needed for the selected Act. 4. Build/reveal the map and place players in starting rows. 5. Resolve Neow bonuses. 6. Start first encounter combat. ## Map rooms - Encounter - Elite - Event - Campfire (Rest/Smith) - Treasure - Merchant - Boss ## Combat flow ### Player turn 1. Reset Energy to 3 and Block to 0. 2. Draw 5 cards. 3. Roll die once for round-level enemy/relic effects. 4. Resolve start-of-turn/start-of-combat/die-trigger effects. 5. Players act simultaneously: play cards, use potions/items, choose targets. 6. Resolve end-of-turn effects, then discard hand (except retained cards). ### Enemy turn 1. Remove all enemy Block. 2. Enemies act by row order, then bosses/acts-last enemies. 3. Advance cube-action enemies. ### End of combat 1. Resolve end-of-combat triggers. 2. Grant rewards. 3. Reset decks/boards/tokens according to combat cleanup rules. 4. Allow row switching before next combat room. ## Keywords required for MVP - Energy (max 6) - Block (player max 20) - Strength (max 8) - Vulnerable (max 3) - Weak (max 3) - Poison (max 30 across all enemies) - Exhaust - Ethereal - Retain - Scry - Unplayable - Area of Effect (single row + boss) - All Enemies - Multi-hit ## Reward handling required for MVP - Card Reward, Upgraded Card Reward, Rare Reward - Potion (max 3) and potion use/discard rules - Relic, Boss Relic - Gold - Remove, Upgrade, Transform - Golden Ticket behavior ## Character mechanics required for MVP - Ironclad: Strength interactions - Silent: Shiv + Poison limits/behavior - Defect: Orb channel/end-of-turn/evoke behavior - Watcher: Neutral/Calm/Wrath + Miracle behavior ## Explicitly out of MVP scope - Daily Climb mode - Achievement tracking - Full unlock tree UX - Complete FAQ card-by-card interaction coverage ## Source of truth - Canonical rules: `docs/rules-canon.md` - Product deltas: `docs/rules-web-delta.md`