diff --git a/src/combat.test.js b/src/combat.test.js index 0a72e4f..ab5a027 100644 --- a/src/combat.test.js +++ b/src/combat.test.js @@ -41,8 +41,8 @@ describe("resolveEnemyTurn", () => { combat: { ...state.combat, dieResult: 1 }, }; const next = resolveEnemyTurn(state); - // die result 1 maps to an attack action (hit 2), so no block regained - expect(next.enemy.block).toBe(0); + // die result 1 maps to a defend action (3 hit + 1 block), block resets then regains 1 + expect(next.enemy.block).toBe(1); }); });