playscii/selection.py

79 lines
2.8 KiB
Python

import math
import numpy as np
from renderable_line import LineRenderable
class SelectionRenderable(LineRenderable):
color = (0.8, 0.8, 0.8, 1)
line_width = 2
x, y, z = 0, 0, 0
def build_geo(self):
# init empty arrays; geo is rebuilt every time selection changes
self.vert_array = np.array([], dtype=np.float32)
self.elem_array = np.array([], dtype=np.uint32)
self.color_array = np.array([], dtype=np.float32)
def get_adjacent_tile(self, tiles, x, y, dir_x, dir_y):
"returns True or False based on tile dict lookup relative to given tile"
return tiles.get((x + dir_x, y + dir_y), False)
def rebuild_geo(self, tiles):
# array source lists of verts, elements, colors
v, e, c = [], [], []
index = 0
for tile in tiles:
x, y = tile[0], tile[1]
# use rules to detect if a tile is above, below,
# to left or right of this one, draw lines accordingly
above = self.get_adjacent_tile(tiles, x, y, 0, -1)
below = self.get_adjacent_tile(tiles, x, y, 0, 1)
left = self.get_adjacent_tile(tiles, x, y, -1, 0)
right = self.get_adjacent_tile(tiles, x, y, 1, 0)
top_left = (x, -y)
top_right = (x + 1, -y)
bottom_right = (x + 1, -y - 1)
bottom_left = (x, -y - 1)
def add_line(vert_a, vert_b, verts, elems, colors, element_index):
verts += [vert_a, vert_b]
elems += [element_index, element_index + 1]
colors += self.color * 2
# verts = corners
if not above:
# top edge
add_line(top_left, top_right, v, e, c, index)
index += 2
if not below:
# bottom edge
add_line(bottom_left, bottom_right, v, e, c, index)
index += 2
if not left:
# left edge
add_line(top_left, bottom_left, v, e, c, index)
index += 2
if not right:
# right edge
add_line(top_right, bottom_right, v, e, c, index)
index += 2
self.z = self.app.ui.active_art.layers_z[self.app.ui.active_art.active_layer]
self.vert_array = np.array(v, dtype=np.float32)
self.elem_array = np.array(e, dtype=np.uint32)
self.color_array = np.array(c, dtype=np.float32)
def reset_loc(self):
pass
def get_projection_matrix(self):
return self.app.camera.projection_matrix
def get_view_matrix(self):
return self.app.camera.view_matrix
def get_color(self):
# pulse for visibility
a = 0.75 + (math.sin(self.app.get_elapsed_time() / 100) / 2)
return (a, a, a, 1)