playscii/formats/out_ata.py

35 lines
1.2 KiB
Python

from art_export import ArtExporter
from art import TileIter
class ANSExporter(ArtExporter):
format_name = 'ATASCII'
format_description = """
ATARI 8-bit computer version of ASCII.
Assumes ATASCII character set and Atari palette.
Any tile with non-black background will be considered inverted.
"""
file_extension = 'ata'
def run_export(self, out_filename, options):
# binary file; encoding into ANSI bytes happens just before write
self.outfile = open(out_filename, 'wb')
for frame, layer, x, y in TileIter(self.art):
# only read from layer 0 of frame 0
if layer > 0 or frame > 0:
continue
ch, fg, bg, _ = self.art.get_tile_at(frame, layer, x, y)
# swap char indices 0 (heart) and 32 (blank space)
if ch == 0:
ch = 32
elif ch == 32:
ch = 0
# non-black (color 1) background = use inverted set
if bg > 1:
ch += 128
self.outfile.write(bytes([ch]))
# line break
if x == self.art.width - 1:
self.outfile.write(bytes([155]))
self.outfile.close()
return True