playscii/shaders/sprite_f.glsl

15 lines
233 B
GLSL

precision mediump float;
uniform sampler2D texture0;
uniform float alpha;
uniform vec2 texScale;
in vec2 theCoords;
out vec4 outColor;
void main()
{
outColor = texture(texture0, theCoords.xy * texScale);
outColor.a *= alpha;
}