playscii/docs/bugs/playscii_gl_errors.txt

61 lines
2.8 KiB
Text

winXP 32-bit virtualbox image, hardware acceleration enabled
OpenGL Warning: No pincher, please call crStateSetCurrentPointers() in your SPU
creating new document art/new.psci
Traceback (most recent call last):
File "playscii.py", line 491, in <module>
app = Application(log_file, log_lines, file_to_load)
File "playscii.py", line 87, in __init__
self.load_art(art_filename)
File "playscii.py", line 130, in load_art
art = self.new_art(filename)
File "playscii.py", line 106, in new_art
charset = self.load_charset(self.starting_charset)
File "playscii.py", line 159, in load_charset
new_charset = CharacterSet(self, charset_to_load, log)
File "c:\playscii\charset.py", line 73, in __init__
self.texture = Texture(img.tostring(), self.image_width, self.image_height)
File "c:\playscii\texture.py", line 24, in __init__
GL.glGenerateMipmap(GL.GL_TEXTURE_2D)
File "c:\python34\lib\site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__
self.__name__, self.__name__,
OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenerateMipmap, check for bool(glGenerateMipmap) before calling
---
bind VAO before texture stuff:
OpenGL Warning: No pincher, please call crStateSetCurrentPointers() in your SPU
Traceback (most recent call last):
File "c:\python34\lib\site-packages\OpenGL\latebind.py", line 41, in __call__
return self._finalCall( *args, **named )
TypeError: 'NoneType' object is not callable
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "playscii.py", line 491, in <module>
app = Application(log_file, log_lines, file_to_load)
File "playscii.py", line 87, in __init__
self.load_art(art_filename)
File "playscii.py", line 130, in load_art
art = self.new_art(filename)
File "playscii.py", line 106, in new_art
charset = self.load_charset(self.starting_charset)
File "playscii.py", line 159, in load_charset
new_charset = CharacterSet(self, charset_to_load, log)
File "c:\playscii\charset.py", line 73, in __init__
self.texture = Texture(img.tostring(), self.image_width, self.image_height)
File "c:\playscii\texture.py", line 17, in __init__
vao = GL.glGenVertexArrays(1)
File "c:\python34\lib\site-packages\OpenGL\latebind.py", line 45, in __call__
return self._finalCall( *args, **named )
File "c:\python34\lib\site-packages\OpenGL\wrapper.py", line 657, in wrapperCall
result = wrappedOperation( *cArguments )
File "c:\python34\lib\site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__
self.__name__, self.__name__,
OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenVertexArrays, check for bool(glGenVertexArrays) before calling