15 lines
233 B
GLSL
15 lines
233 B
GLSL
precision mediump float;
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uniform sampler2D texture0;
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uniform float alpha;
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uniform vec2 texScale;
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in vec2 theCoords;
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out vec4 outColor;
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void main()
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{
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outColor = texture(texture0, theCoords.xy * texScale);
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outColor.a *= alpha;
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}
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