playscii/game_hud.py

44 lines
1,010 B
Python

from art import Art
from renderable import TileRenderable
class GameHUDArt(Art):
# recalc_quad_height = False
log_creation = False
quad_width = 0.1
class GameHUDRenderable(TileRenderable):
def get_projection_matrix(self):
# much like UIRenderable, use UI's matrices to render in screen space
return self.app.ui.view_matrix
def get_view_matrix(self):
return self.app.ui.view_matrix
class GameHUD:
"stub HUD, subclass and put your own stuff here"
def __init__(self, world):
self.world = world
self.arts, self.renderables = [], []
def update(self):
for art in self.arts:
art.update()
for r in self.renderables:
r.update()
def should_render(self):
return True
def render(self):
if not self.should_render():
return
for r in self.renderables:
r.render()
def destroy(self):
for r in self.renderables:
r.destroy()